Move variations: Difference between revisions

PP difference >5
(PP difference >5)
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{{mvar|Ominous Wind|Ghost|Special|IV}}  
{{mvar|Ominous Wind|Ghost|Special|IV}}  
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===Variations of Aqua Jet===
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}
{{mvar|Aqua Jet|Water|Physical|IV}}
{{mvar|Accelerock|Rock|Physical|VII}}
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===Variations of Quick Attack===
===Variations of Quick Attack===
{{mvar/h|20 or 30|power=40|acc=100|notes=+1 priority|PP=PP}}
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}
{{mvar|Quick Attack|Normal|Physical|I|PP=30}}  
{{mvar|Quick Attack|Normal|Physical|I}}  
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}  
{{mvar|Mach Punch|Fighting|Physical|II}}  
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Vacuum Wave|Fighting|Special|IV}}
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Bullet Punch|Steel|Physical|IV}}
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Ice Shard|Ice|Physical|IV}}  
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Shadow Sneak|Ghost|Physical|IV}}
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}  
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