Color palette (Generations I–II): Difference between revisions

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===Overworld===
===Overworld===
In the Generation I, a single color palette is applied to the overworld depending on the place. This color palette is shared by all features, including all houses, objects, and Pokémon. When the player goes from one place to another, the overworld completely changes it color palette at once. For instance, [[Cerulean City]] appears blue, while [[Cinnabar Island]] appears red. In particular, the same color palette (index number 0x00) is applied to all [[route]]s, resulting in white or green ground, blue grass, and blue water.
====Generation I====
In this generation, only a single 2-bit (4 colors) palette is seen in the overworld at a time. This color palette is shared by all features, including all houses, objects, and Pokémon seen in the overworld. The color palettes includes a blue shade for the water.
 
When the player goes from one place to another, the overworld completely changes it color palette at once. For instance, [[Cerulean City]] appears blue, while [[Cinnabar Island]] appears red. In particular, the same color palette (index number 0x00) is applied to all [[route]]s, resulting in white or green ground, blue grass, and blue water.
 
All human and Pokémon characters in the overworld have a color value for the transparency around them, as well as three available colors: black, white, and an additional color from the overworld.
 
====Generation II====
In this generation, each building and character in the overworld has its own 2-bit (4 colors) palette while they can still appear together on-screen. Like before, the characters have a transparency value around them and three available colors: black, white, and an additional color depending on the character's palette.
 
Unlike in the previous generation, the overworld does not change the color palette entirely when the player goes from one area to another.


===HP bar===
===HP bar===