Affection: Difference between revisions

no edit summary
No edit summary
Line 2: Line 2:
'''Affection''' (Japanese: '''なかよし''' ''closeness'') is a stat in the [[core series]] games that was introduced in [[Generation VI]]. The player can view the "level" of this stat in [[Pokémon-Amie]] (in Generation VI) or [[Pokémon Refresh]] (in [[Generation VII]]), where it is represented by anywhere from 0 to 5 hearts. Playing with a Pokémon in these features is also the main way for the player to increase their Pokémon's affection. Pokémon with high affection gain a number of benefits in {{pkmn|battle}}.
'''Affection''' (Japanese: '''なかよし''' ''closeness'') is a stat in the [[core series]] games that was introduced in [[Generation VI]]. The player can view the "level" of this stat in [[Pokémon-Amie]] (in Generation VI) or [[Pokémon Refresh]] (in [[Generation VII]]), where it is represented by anywhere from 0 to 5 hearts. Playing with a Pokémon in these features is also the main way for the player to increase their Pokémon's affection. Pokémon with high affection gain a number of benefits in {{pkmn|battle}}.


The amounts that affection increases by differ in Generation VI and Generation VII, but it is also generally limited by the other Pokémon-Amie/Pokémon Refresh stats: fullness and enjoyment. Increasing affection usually affects one of these stats as well, and when they reach their maximum or minimum, affection can no longer be increased by some methods until they are offset again.
The amounts that affection increases by differ in Generation VI and Generation VII, but it is also generally limited by the other Pokémon-Amie/Pokémon Refresh stats: fullness and enjoyment. Increasing affection usually affects one of these stats as well, and when they reach their maximum or minimum, affection can no longer be increased by some methods until they are offset again. From [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] onward, benefits that would have been gained from high affection are instead gained by Pokémon with high [[friendship]]. Affection is no longer present, and has been amalgamated with friendship.


==Increasing affection==
==Increasing affection==
Line 45: Line 45:


There are some cases where Pokémon do not get their affection bonuses, however (including the alternate quotes and other effects below). If a Pokémon Mega Evolves, it will not gain any affection benefits while it is in its Mega-Evolved state. More broadly, battles conducted over wireless or online play, or at the [[Battle Maison]], [[Battle Institute]], [[Battle Tree]], or [[Battle Royal Dome]], do not incorporate any affection benefits.
There are some cases where Pokémon do not get their affection bonuses, however (including the alternate quotes and other effects below). If a Pokémon Mega Evolves, it will not gain any affection benefits while it is in its Mega-Evolved state. More broadly, battles conducted over wireless or online play, or at the [[Battle Maison]], [[Battle Institute]], [[Battle Tree]], or [[Battle Royal Dome]], do not incorporate any affection benefits.
From [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] onward, benefits that would have been gained from high affection are instead gained by Pokémon with high [[friendship]]. Affection is no longer present, and has been amalgamated with friendship.


===Affection-dependent evolution===
===Affection-dependent evolution===