Shauna (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Shauna and Klefki's sync grid is an expanded grid, made available when the sync pair was first released.
Shauna and Klefki's sync grid is an expanded grid, made available when the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +40
| HP +40
| 7
| 84
| 3
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Tackle: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Power +4
| Mirror Shot: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Accuracy +5
| Mirror Shot: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Mirror Shot: Accuracy +10
| Mirror Shot: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Mirror Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mirror Shot: On a Roll 1
| Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| I Think I’ve Got It!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I Think I’ve Got It!: Physical Damage Reducer 9
| Applies the Physical Damage Reduction effect to the allied field of play when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Debut Regen
| Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Team Fierce Entry 1
| Raises the Attack of all allied sync pairs by 1 stat ranks when the user enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Team Grand Entry 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| Attack Trap 4
| Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Endurance
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 3
|-style="background:#fff"
| Team Gimme Five 1
| Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Team Stat Steal 4
| Has a chance (50%) of lowering one of the target’s following stats by 1 stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount.
| 10
| 120
| 3
|-style="background:#fff"
| Retaliatory Stat Steal 9
| Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user’s stat by the same amount.
| 10
| 120
| 3
|-style="background:#fff"
| Piece It Together Steel Beam: Power +25
| Piece It Together Steel Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Piece It Together Steel Beam: Power +25
| Piece It Together Steel Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,641

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