Scottie: Difference between revisions

4,453 bytes added ,  25 March 2023
Line 530: Line 530:


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Scottie and Torchic is a basic grid which has not yet been expanded.
The [[sync grid]] for Scottie and Torchic is an expanded grid, made available on March 25, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
|- style="background:#{{fire color light}}"
Line 543: Line 543:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 549: Line 567:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 556: Line 580:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +20
| Defense +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
Line 561: Line 609:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 568: Line 622:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
Line 574: Line 652:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flame Charge: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flamethrower: Hostile Environment 5
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blazing Hope!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blazing Hope!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Tighten Up 2
| Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Emergency Barrier
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
| 9
| 108
| 2
|-style="background:#fff"
| Toughen Up 2
| Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| Fast-Track 9
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Quick Tempo
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Fire Sync Impact: Power +25
| Fire Sync Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Fire Sync Impact: Power +25
| Fire Sync Impact: Power ↑ +25
| 5
| 60
| 3
|}
|}


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