Triple Kick (move): Difference between revisions

m
This information was false, in Gen II Triple kick won't stop after breaking a substitute. Tested In-Game
m (This information was false, in Gen II Triple kick won't stop after breaking a substitute. Tested In-Game)
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The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit.
The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit.


Triple Kick will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
{{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.


If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]].
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If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
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