6
edits
m (→{g|Rumble Rush}}: fix) |
m (This information was false, in Gen II Triple kick won't stop after breaking a substitute. Tested In-Game) |
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The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit. | The [[damage]] will be multiplied by 2 on the second hit, and by 3 on the third hit. | ||
{{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | |||
If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]]. | If the user is holding a [[King's Rock]], the final successful strike has a chance to cause the opponent to [[flinch]]. | ||
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If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. |
edits