Gloria (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Gloria and Zacian's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Gloria and Zacian's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on March 1, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
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| Laser-Sharp Focus!: MP Refresh 1
| Laser-Sharp Focus!: MP Refresh 1
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Laser-Sharp Focus!: Super Preparation 9
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 10
| 120
| 5
|-style="background:#fff"
| Critical Strike 2
| Powers up the user’s attacks when they become critical hits.
| 8
| 96
| 2
|-style="background:#fff"
| Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 8
| 8
| 96
| 96
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| 144
| 144
| 3
| 3
|-style="background:#fff"
| Defense Crush 9
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 7
| 84
| 4
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Rebuff Reducing Hit (Steel)
| Lowers the target’s Steel Type Rebuff by 1 rank the first time the user’s attack move is successful each battle.
| 10
| 120
| 5
|-style="background:#fff"
|-style="background:#fff"
| Glorious Behemoth Blade: Power +25
| Glorious Behemoth Blade: Power +25
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===Sync Grid===
===Sync Grid===
Gloria and Thwackey's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Gloria and Thwackey's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Razor Leaf: Power +3
| Razor Leaf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +3
| Razor Leaf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +3
| Razor Leaf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Razor Leaf: Power +3
| Razor Leaf: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Razor Leaf: Accuracy +5
| Razor Leaf: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Razor Leaf: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Wood Hammer: Power +3
| Wood Hammer: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Wood Hammer: Power +3
| Wood Hammer: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Wood Hammer: Power +3
| Wood Hammer: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Wood Hammer: Power +3
| Wood Hammer: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Wood Hammer: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Glorious Advantage!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Glorious Advantage!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Glorious Advantage!: Berserker 1
| Raises the user’s Attack by 1 stat rank when its move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Amped Up 1
| Raises the user’s Speed by 1 stat rank when it lands a critical hit.
| 8
| 96
| 2
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 9
| 108
| 2
|-style="background:#fff"
| Furious Brawn
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Standfast 5
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 10
| 120
| 3
|-style="background:#fff"
| Double Down 5
| Powers up the user’s sync moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Super Syncer
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Rejuvenate 6
| Charges the user’s move gauge by 6 after using a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Spice It Up Grass Impact: Power +25
| Spice It Up Grass Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Inteleon==
==Inteleon==
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| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Appetizer.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Appetizer.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Fine Diner.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Fine Diner.png|120px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Gloria Friend Snapshot.png|x180px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Gloria Story Snapshot.png|x180px]]
|-
|-
| colspan=3 | Medal<br>1★ Appetizer
| colspan=3 | Medal<br>1★ Appetizer
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| colspan=3 | Medal<br>3★ Appetizer
| colspan=3 | Medal<br>3★ Appetizer
| colspan=3 | Medal<br>Fine Diner
| colspan=3 | Medal<br>Fine Diner
| colspan=4 | Trainer Lodge Friend Snapshot
| colspan=4 | Trainer Lodge Story Snapshot
|}
|}


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