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(→Generation I: Again in Gen 1-3, the user will only attack if the opponent is on the field which only applies on Solo Battles) Tags: Mobile edit Mobile web edit |
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Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss. | ||
In | In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. | ||
===Generation II=== | ===Generation II=== |
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