Move variations: Difference between revisions

Psyblade comes first in index number; standardized the status moves in order of index number.
(Psyblade comes first in index number; standardized the status moves in order of index number.)
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{{mvar|Heat Crash|Fire|Physical|V}}  
{{mvar|Heat Crash|Fire|Physical|V}}  
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===Variations of Hydro Steam===
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}
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{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
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===Variations of Psyblade===
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}}
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}}
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}
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===Terrain moves===
===Terrain moves===
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents sleep}}
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}}
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents sleep}}
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}
{{mvar|Psychic Terrain|Psychic|Status|VII|other=Powers up Psychic moves, prevents the use of priority moves}}
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===Variations of Acid Armor===
===Weather moves===
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|other=Stat affected|PP=PP}}
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|other=Weather|PP=PP}}
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}
{{mvar|Rain Dance|Water|Status|II|other=Rain|PP=5}}
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}
{{mvar|Sunny Day|Fire|Status|II|other=Harsh sunlight|PP=5}}
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}
{{mvar|Snowscape|Ice|Status|IX|other=Snow|PP=10}}
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user's weight|PP=15}}
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<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>


===Variations of After You===
===Variations of After You===
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{{mvar|After You|Normal|Status|V|other=Target moves next}}
{{mvar|After You|Normal|Status|V|other=Target moves next}}
{{mvar|Quash|Dark|Status|V|other=Target moves last}}
{{mvar|Quash|Dark|Status|V|other=Target moves last}}
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|}
===Variations of Bulk Up===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|other=Stats affected|PP=PP}}
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}
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{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|other=Stats affected|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|other=Stats affected|PP=PP}}
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}
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|}
===Variations of Clangorous Soul===
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}
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===Variations of Coil===
{{mvar/h|10 or 20|notes=Raises three of user's stats by one stage|other=Affected stats}}
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}
{{mvar|Victory Dance|Fighting|Status|VIII|other=Attack, Defense, Speed{{tt|*|In Legends: Arceus only, raises offensive and defensive stats, in addition to giving a 50% boost to the damage dealt by the user's moves.}}}}
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{{mvar|Conversion|Normal|Status|I|other=One of the user's moves}}
{{mvar|Conversion|Normal|Status|I|other=One of the user's moves}}
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move}}
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent's last move}}
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===Variations of Defense Curl===
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense|note=Doubles the power of Rollout and Ice Ball}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Howl|Normal|Status|III|other=Attack}}
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{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
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===Variations of Detect===
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|other=Added effect on contact}}
{{mvar|Detect|Fighting|Status|II|PP=5|other=None}}
{{mvar|Protect|Normal|Status|II|PP=10|other=None}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons|note=Signature move of Toxapex}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|note=Does not block status moves, signature move of Spidops|other=Lowers Speed by 1 stage}}
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{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|other=Disables|PP=PP}}
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|other=Disables|PP=PP}}
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}
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===Variations of Flash===
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}
{{mvar|Smokescreen|Normal|Status|I|PP=20}}
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}
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{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}
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|}
===Variations of Forest's Curse===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
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===Variations of Leer===
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}}
{{mvar|Leer|Normal|Status|I}}
{{mvar|Tail Whip|Normal|Status|I}}
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|}
===Variations of Lock-On===
{{mvar/h|5|notes=Ensures user's next move will hit}}
{{mvar|Lock-On|Normal|Status|II}}
{{mvar|Mind Reader|Normal|Status|II}}
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===Variations of Lovely Kiss===
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
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<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>


===Variations of Magnetic Flux===
===Variations of Magnetic Flux===
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===Variations of Mean Look===
===Variations of Meditate===
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar|Mean Look|Normal|Status|II|PP=5}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Spider Web|Bug|Status|II|PP=10}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Block|Normal|Status|III|PP=5}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense|note=Doubles the power of Rollout and Ice Ball}}
{{mvar|Howl|Normal|Status|III|other=Attack}}
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===Variations of Moonlight===
===Variations of Mind Reader===
{{mvar/h|5|notes=Ensures user's next move will hit}}
{{mvar|Mind Reader|Normal|Status|II}}
{{mvar|Lock-On|Normal|Status|II}}
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|}
 
===Variations of Mist===
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
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|}
 
===Variations of Morning Sun===
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other=Conditions}}
{{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|other=Conditions}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather}}
{{mvar|Morning Sun|Normal|Status|II|note=Signature move of Espeon in Generation II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Morning Sun|Normal|Status|II|note=Signature move of Espeon in Generation II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Synthesis|Grass|Status|II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Synthesis|Grass|Status|II|other=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather}}
{{mvar|Shore Up|Ground|Status|VII|other=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|note=Signature move of Sandygast and Palossand}}
{{mvar|Shore Up|Ground|Status|VII|other=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|note=Signature move of Sandygast and Palossand}}
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{{mvar|Mud Sport|Ground|Status|III|other=Electric}}
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}
{{mvar|Water Sport|Water|Status|III|other=Fire}}
{{mvar|Water Sport|Water|Status|III|other=Fire}}
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|}
===Variations of No Retreat===
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|other=Additional Effect}}
{{mvar|No Retreat|Fighting|Status|VIII|other=User cannot leave the battlefield, can only be used once}}
{{mvar|Clangorous Soul|Dragon|Status|VIII|other=Loses 1/3 HP}}
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<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center>
<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center>


===Variations of Quick Guard===
===Variations of Protect===
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|other=Protects from|PP=PP}}
{{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|other=Added effect on contact}}
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}
{{mvar|Protect|Normal|Status|II|PP=10|other=None}}
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}
{{mvar|Detect|Fighting|Status|II|PP=5|other=None}}
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}
{{mvar|King's Shield|Steel|Status|VI|PP=10|note=Does not block status moves, signature move of Aegislash|other=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)}}
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|other=Damage taken 1/8 of max HP|note=Signature move of Chesnaught in Pokémon X and Y}}
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|other=Poisons|note=Signature move of Toxapex}}
{{mvar|Obstruct|Dark|Status|VIII|PP=10|note=Does not block status moves, signature move of Obstagoon|other=Lowers Defense by 2 stages}}
{{mvar|Silk Trap|Bug|Status|IX|PP=10|note=Does not block status moves, signature move of Spidops|other=Lowers Speed by 1 stage}}
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===Variations of Rain Dance===
===Variations of Quiver Dance===
{{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|other=Weather|PP=PP}}
{{mvar/h|10 or 20|notes=Raises three of user's stats by one stage|other=Affected stats}}
{{mvar|Rain Dance|Water|Status|II|other=Rain|PP=5}}
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}
{{mvar|Sunny Day|Fire|Status|II|other=Harsh sunlight|PP=5}}
{{mvar|Victory Dance|Fighting|Status|VIII|other=Attack, Defense, Speed{{tt|*|In Legends: Arceus only, raises offensive and defensive stats, in addition to giving a 50% boost to the damage dealt by the user's moves.}}}}
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}
{{mvar|Snowscape|Ice|Status|IX|other=Snow|PP=10}}
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{{mvar|Milk Drink|Normal|Status|II}}
{{mvar|Milk Drink|Normal|Status|II}}
{{mvar|Slack Off|Normal|Status|III}}
{{mvar|Slack Off|Normal|Status|III}}
{{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}}
{{mvar|Heal Order|Bug|Status|IV}}
{{mvar|Heal Order|Bug|Status|IV}}
{{mvar|Roost|Flying|Status|IV|note=Removes user's Flying-type until end of turn}}
|}
|}
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|}


===Variations of Roar===
===Variations of Sand Attack===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}
{{mvar|Sand Attack|Ground|Status|I|note=Normal-type in Generation I|PP=15}}
{{mvar|Whirlwind|Normal|Status|I}}
{{mvar|Smokescreen|Normal|Status|I|PP=20}}
|}
{{mvar|Flash|Normal|Status|I|note=70% accuracy prior to Generation IV|PP=20}}
|}
 
===Variations of Safeguard===
{{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}}
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}
{{mvar|Mist|Ice|Status|I|other=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}}
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
|}
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|}
===Variations of Sleep Powder===
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|PP=10}}
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}}
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|}
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>


===Variations of Soak===
===Variations of Soak===
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{{mvar|Soak|Water|Status|V|other=Changes to Water type}}
{{mvar|Soak|Water|Status|V|other=Changes to Water type}}
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}
{{mvar|Magic Powder|Psychic|Status|VIII|other=Changes to Psychic type}}
|}
|}
===Variations of Spider Web===
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}}
{{mvar|Spider Web|Bug|Status|II|PP=10}}
{{mvar|Mean Look|Normal|Status|II|PP=5}}
{{mvar|Block|Normal|Status|III|PP=5}}
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{{mvar/h|20|notes=Lays down [[entry hazards]]|other=Effect}}
{{mvar/h|20|notes=Lays down [[entry hazards]]|other=Effect}}
{{mvar|Spikes|Ground|Status|II|other=Inflicts damage when grounded opponent switches in|note=Signature move of Pineco and Forretress in Pokémon Gold and Silver}}
{{mvar|Spikes|Ground|Status|II|other=Inflicts damage when grounded opponent switches in|note=Signature move of Pineco and Forretress in Pokémon Gold and Silver}}
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon}}
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon}}
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when grounded opponent switches in}}
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when grounded opponent switches in}}
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{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!", event-exclusive move}}
{{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!", event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally, event-exclusive move}}
{{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally, event-exclusive move}}
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===Variations of Stockpile===
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|other=Stats affected|PP=PP}}
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}
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===Variations of Swords Dance===
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|other=Stat affected|PP=PP}}
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense{{tt|*|Raises Special by two stages in Generation I}}|PP=20}}
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Reduces the user's weight|PP=15}}
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<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center>
===Variations of Tail Whip===
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}}
{{mvar|Tail Whip|Normal|Status|I}}
{{mvar|Leer|Normal|Status|I}}
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{{mvar|Trick|Psychic|Status|III}}
{{mvar|Trick|Psychic|Status|III}}
{{mvar|Switcheroo|Dark|Status|IV}}
{{mvar|Switcheroo|Dark|Status|IV}}
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===Variations of Trick-or-Treat===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
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{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|note=-7 priority prior to Generation VI|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|note=-7 priority prior to Generation VI|PP=10}}
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===Variations of Whirlwind===
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}
{{mvar|Whirlwind|Normal|Status|I}}
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unaffected}}
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===Variations of Wide Guard===
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|other=Protects from|PP=PP}}
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}
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{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|other=Ability becomes|PP=PP}}
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|other=Ability becomes|PP=PP}}
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}
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