5,362
edits
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(Removed the doubled Hydro Steam-Psyblade table, added variations of Weather Ball, and standardized the damage-dealing moves by index number (for example, the Torque moves were not alphabetically ordered, neither did the Strength variations, which became now the Drill Peck variations)) |
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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed | Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number. | ||
<div style="float:right">__TOC__</div> | <div style="float:right">__TOC__</div> | ||
==List of damage-dealing move variations== | ==List of damage-dealing move variations== | ||
===Elemental | ===Elemental fangs=== | ||
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}} | {{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}} | ||
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | |||
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | |||
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | {{mvar|Fire Fang|Fire|Physical|IV|other=Burn}} | ||
|} | |} | ||
|} | |} | ||
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===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}} | {{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}} | ||
{{mvar|Guillotine|Normal|Physical|I|other= }} | {{mvar|Guillotine|Normal|Physical|I|other= }} | ||
{{mvar|Horn Drill|Normal|Physical|I|other= }} | {{mvar|Horn Drill|Normal|Physical|I|other= }} | ||
{{mvar|Fissure|Ground|Physical|I|other= }} | |||
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}} | {{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}} | ||
|} | |} | ||
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===Pledge moves=== | ===Pledge moves=== | ||
These are the [[signature move]]s of the various [[starter Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, | These are the [[signature move]]s of the various [[starter Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>. | ||
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}} | {{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}} | ||
{{mvar|Water Pledge|Water|Special|V|other='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}} | |||
{{mvar|Fire Pledge|Fire|Special|V|other='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}} | {{mvar|Fire Pledge|Fire|Special|V|other='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}} | ||
{{mvar|Grass Pledge|Grass|Special|V|other='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.}} | {{mvar|Grass Pledge|Grass|Special|V|other='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | {{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | ||
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} | {{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} | ||
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | {{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | ||
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}} | {{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}} | ||
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | |||
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}} | {{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}} | ||
|} | |} | ||
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{{mvar|Ominous Wind|Ghost|Special|IV}} | {{mvar|Ominous Wind|Ghost|Special|IV}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|note=Signature move of Hisuian Zorua and Hisuian Zoroark}} | {{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|note=Signature move of Hisuian Zorua and Hisuian Zoroark}} | ||
{{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|note=Signature move of Hisuian Typhlosion}} | {{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|note=Signature move of Hisuian Typhlosion}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}} | {{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}} | ||
{{mvar|Heart Stamp|Psychic|Physical|V}} | {{mvar|Heart Stamp|Psychic|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | <center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | ||
===Variations of Bolt Beak=== | ===Variations of Bolt Beak=== | ||
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{{mvar|Fishious Rend|Water|Physical|VIII}} | {{mvar|Fishious Rend|Water|Physical|VIII}} | ||
|} | |} | ||
|} | |||
===Variations of Bolt Strike=== | |||
These are [[signature move]]s of [[Legendary Pokémon]]. | |||
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}} | |||
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}} | |||
{{mvar|Blue Flare|Fire|Special|V|other=Burn}} | |||
|} | |||
|} | |} | ||
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===Variations of Brine=== | ===Variations of Brine=== | ||
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}} | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}} | ||
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | {{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | ||
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} | |||
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} | {{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} | {{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Circle Throw|Fighting|Physical|V}} | {{mvar|Circle Throw|Fighting|Physical|V}} | ||
{{mvar|Dragon Tail|Dragon|Physical|V}} | {{mvar|Dragon Tail|Dragon|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Cross Chop|Fighting|Physical|II}} | {{mvar|Cross Chop|Fighting|Physical|II}} | ||
{{mvar|Stone Edge|Rock|Physical|IV}} | {{mvar|Stone Edge|Rock|Physical|IV}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Double-Edge|Normal|Physical|I|PP=15|note=100 power in Generation I}} | {{mvar|Double-Edge|Normal|Physical|I|PP=15|note=100 power in Generation I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|note=10% chance of paralyzing the target}} | {{mvar|Volt Tackle|Electric|Physical|III|PP=15|note=10% chance of paralyzing the target}} | ||
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|note=10% chance of burning the target}} | |||
{{mvar|Brave Bird|Flying|Physical|IV|PP=15}} | {{mvar|Brave Bird|Flying|Physical|IV|PP=15}} | ||
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15}} | {{mvar|Wood Hammer|Grass|Physical|IV|PP=15}} | ||
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|note=75 power in Generation VIII}} | {{mvar|Wave Crash|Water|Physical|VIII|PP=10|note=75 power in Generation VIII}} | ||
|} | |||
|} | |||
===Variations of Drill Peck=== | |||
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} | |||
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} | |||
{{mvar|Strength|Normal|Physical|I|PP=15|note=Signature move of Machamp in Generation VII}} | |||
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} | |||
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | |||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | |||
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}} | |||
|} | |||
|} | |||
===Variations of Dynamax Cannon=== | |||
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | |||
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon}} | |||
{{mvar|Dynamax Cannon|Dragon|Special|VIII}} | |||
{{mvar|Behemoth Blade|Steel|Physical|VIII}} | |||
{{mvar|Behemoth Bash|Steel|Physical|VIII}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|False Swipe|Normal|Physical|II}} | {{mvar|False Swipe|Normal|Physical|II}} | ||
{{mvar|Hold Back|Normal|Physical|VI}} | {{mvar|Hold Back|Normal|Physical|VI}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} | {{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}} | ||
|} | |} | ||
|} | |||
===Variations of Fire Spin=== | |||
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=Partially traps target|PP=PP}} | |||
{{mvar|Fire Spin|Fire|Special|I|PP=15}} | |||
{{mvar|Clamp|Water|Physical|I|note=35 power even before Generation V|PP=10}} | |||
{{mvar|Whirlpool|Water|Special|II|PP=15}}} | |||
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | |||
|} | |||
|} | |} | ||
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{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}} | {{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}} | ||
{{mvar|Struggle Bug|Bug|Special|V|note=30 power prior to Generation VI|other=Lowers target's Special Attack by one stage}} | {{mvar|Struggle Bug|Bug|Special|V|note=30 power prior to Generation VI|other=Lowers target's Special Attack by one stage}} | ||
{{mvar|Pounce|Bug|Physical|IX|other=Lowers target's Speed by one stage}} | {{mvar|Pounce|Bug|Physical|IX|other=Lowers target's Speed by one stage}} | ||
{{mvar|Trailblaze|Grass|Physical|IX|other=Raises user's Speed by one stage}} | {{mvar|Trailblaze|Grass|Physical|IX|other=Raises user's Speed by one stage}} | ||
{{mvar|Chilling Water|Water|Special|IX|other=Lowers target's Attack by one stage}} | |||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
===Variations of | ===Variations of Fury Attack=== | ||
{{mvar/h| | {{mvar/h|20|power=15|acc=85|notes=Hits multiple times}} | ||
{{mvar| | {{mvar|Fury Attack|Normal|Physical|I}} | ||
{{mvar| | {{mvar|Barrage|Normal|Physical|I}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | <center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | ||
===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
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|} | |} | ||
===Variations of | ===Variations of Heavy Slam=== | ||
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | {{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | ||
{{mvar|Heavy Slam|Steel|Physical|V}} | |||
{{mvar|Heat Crash|Fire|Physical|V}} | {{mvar|Heat Crash|Fire|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | ||
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} | {{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III}} | {{mvar|Blast Burn|Fire|Special|III}} | ||
{{mvar|Hydro Cannon|Water|Special|III}} | |||
{{mvar|Frenzy Plant|Grass|Special|III}} | {{mvar|Frenzy Plant|Grass|Special|III}} | ||
{{mvar| | {{mvar|Giga Impact|Normal|Physical|IV}} | ||
{{mvar| | {{mvar|Rock Wrecker|Rock|Physical|IV}} | ||
{{mvar|Roar of Time|Dragon|Special|IV}} | {{mvar|Roar of Time|Dragon|Special|IV}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
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{{mvar|Grass Knot|Grass|Special|IV}} | {{mvar|Grass Knot|Grass|Special|IV}} | ||
|} | |} | ||
|} | |||
===Variations of Lunge=== | |||
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | |||
{{mvar|Lunge|Bug|Physical|VII|other=Attack}} | |||
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}} | |||
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}} | |||
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}} | |||
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}} | |||
|} | |||
|} | |} | ||
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{{mvar|Comeuppance|Dark|Physical|IX}} | {{mvar|Comeuppance|Dark|Physical|IX}} | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Pika Papow=== | ===Variations of Pika Papow=== | ||
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|} | |} | ||
===Variations of | ===Variations of Pluck=== | ||
{{mvar/h| | {{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}} | ||
{{mvar| | {{mvar|Pluck|Flying|Physical|IV}} | ||
{{mvar| | {{mvar|Bug Bite|Bug|Physical|IV}} | ||
|} | |||
|} | |||
===Variations of Pound=== | |||
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}} | |||
{{mvar|Pound|Normal|Physical|I|PP=35}} | |||
{{mvar|Scratch|Normal|Physical|I|PP=35}} | |||
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} | |||
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | |||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}} | |||
{{mvar|Leafage|Grass|Physical|VII|PP=40}} | |||
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}} | |||
|} | |} | ||
|} | |||
===Variations of Psybeam=== | |||
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}} | |||
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}} | |||
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target's Speed one stage}} | |||
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}} | |||
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}} | |||
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}} | |||
|} | |||
|} | |} | ||
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{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}} | {{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}} | ||
{{mvar|Psychic|Psychic|Special|I}} | {{mvar|Psychic|Psychic|Special|I}} | ||
{{mvar|Bug Buzz|Bug|Special|IV}} | {{mvar|Bug Buzz|Bug|Special|IV}} | ||
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}} | |||
{{mvar|Earth Power|Ground|Special|IV}} | {{mvar|Earth Power|Ground|Special|IV}} | ||
|} | |} | ||
|} | |} | ||
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{{mvar|Quick Attack|Normal|Physical|I|PP=30}} | {{mvar|Quick Attack|Normal|Physical|I|PP=30}} | ||
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | {{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | ||
{{mvar| | {{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | ||
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | {{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | ||
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | {{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | {{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | ||
{{mvar| | {{mvar|Aqua Jet|Water|Physical|IV|PP=20}} | ||
{{mvar|Accelerock|Rock|Physical|VII|PP=20}} | {{mvar|Accelerock|Rock|Physical|VII|PP=20}} | ||
|} | |} | ||
|} | |||
===Variations of Return=== | |||
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|other=Higher damage with}} | |||
{{mvar|Return|Normal|Physical|II|other=High friendship}} | |||
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} | |||
|} | |||
|} | |} | ||
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|} | |} | ||
<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | <center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | ||
===Variations of Seismic Toss=== | |||
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | |||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | |||
{{mvar|Night Shade|Ghost|Special|I|PP=15}} | |||
|} | |||
|} | |||
===Variations of Shadow Bone=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
|} | |||
|} | |||
===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
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{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | {{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | ||
{{mvar|Slash|Normal|Physical|I|PP=20}} | {{mvar|Slash|Normal|Physical|I|PP=20}} | ||
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} | {{mvar|Night Slash|Dark|Physical|IV|PP=15}} | ||
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} | {{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} | ||
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} | |||
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} | |||
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20}} | {{mvar|Aqua Cutter|Water|Physical|IX|PP=20}} | ||
|} | |} | ||
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{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | {{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | ||
|} | |} | ||
|} | |||
===Variations of Springtide Storm=== | |||
These are the [[signature moves]] of the [[Forces of Nature]]. | |||
{{mvar/h|5|power=95|acc=80|notes=30% chance of causing a secondary effect|other=Secondary effect}} | |||
{{mvar|Springtide Storm|Fairy|Special|VIII|other=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}}} | |||
{{mvar|Bleakwind Storm|Flying|Special|VIII|other=Frostbite}} | |||
{{mvar|Wildbolt Storm|Electric|Special|VIII|other=Paralysis}} | |||
{{mvar|Sandsear Storm|Ground|Special|VIII|other=Burn}} | |||
|} | |||
|} | |} | ||
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{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}} | {{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}} | ||
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===Variations of Stone Axe=== | |||
These are the [[signature moves]] of Hisuian Pokémon. | |||
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|other=Trap set{{sup/9|SV}}}} | |||
{{mvar|Stone Axe|Rock|Physical|VIII|note=Signature move of Kleavor|other={{m|Stealth Rock}}}} | |||
{{mvar|Ceaseless Edge|Dark|Physical|VIII|note=Signature move of Hisuian Samurott|other=One use of {{m|spikes}}}} | |||
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===Variations of | ===Variations of Storm Throw=== | ||
{{mvar/h| | {{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}} | ||
{{mvar| | {{mvar|Storm Throw|Fighting|Physical|V}} | ||
{{mvar| | {{mvar|Frost Breath|Ice|Special|V}} | ||
{{mvar| | |} | ||
{{mvar| | |} | ||
{{mvar| | |||
{{mvar| | ===Variations of Sunsteel Strike=== | ||
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII}} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII}} | |||
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}} | |||
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{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}} | {{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}} | ||
{{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}} | {{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}} | ||
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}} | {{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}} | |||
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}} | {{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}} | ||
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{{mvar/h|20|power=60|acc=—|notes=Never misses}} | {{mvar/h|20|power=60|acc=—|notes=Never misses}} | ||
{{mvar|Swift|Normal|Special|I}} | {{mvar|Swift|Normal|Special|I}} | ||
{{mvar|Feint Attack|Dark|Physical|II}} | {{mvar|Feint Attack|Dark|Physical|II}} | ||
{{mvar|Shadow Punch|Ghost|Physical|III}} | |||
{{mvar|Aerial Ace|Flying|Physical|III}} | {{mvar|Aerial Ace|Flying|Physical|III}} | ||
{{mvar|Magical Leaf|Grass|Special|III}} | {{mvar|Magical Leaf|Grass|Special|III}} | ||
{{mvar|Shock Wave|Electric|Special|III}} | {{mvar|Shock Wave|Electric|Special|III}} | ||
{{mvar|Magnet Bomb|Steel|Physical|IV}} | {{mvar|Magnet Bomb|Steel|Physical|IV}} | ||
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<center><small>*The PP column refers to the PP before Generation VI.</small></center> | <center><small>*The PP column refers to the PP before Generation VI.</small></center> | ||
===Variations of Thrash=== | |||
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V and in Legends: Arceus}}|acc=100{{tt|*|85 in Legends: Arceus}}|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}} | |||
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}} | |||
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}} | |||
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}} | |||
{{mvar|Raging Fury|Fire|Physical|VIII}} | |||
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|} | |||
===Variations of U-turn=== | ===Variations of U-turn=== | ||
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{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}} | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}} | ||
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} | {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} | ||
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} | |||
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | ||
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}} | {{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}} | ||
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} | ||
|} | |} | ||
|} | |||
===Variations of Weather Ball=== | |||
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}} | |||
{{mvar|Weather Ball|Normal|Physical|III|other=Any type of weather, except strong winds}} | |||
{{mvar|Terrain Pulse|Normal|Physical|VIII|other=Any type of terrain}} | |||
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===Variations of Wring Out=== | |||
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}} | |||
{{mvar|Wring Out|Normal|Special|IV}} | |||
{{mvar|Crush Grip|Normal|Physical|IV}} | |||
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|} | |} | ||
edits