Move variations: Difference between revisions

Removed the doubled Hydro Steam-Psyblade table, added variations of Weather Ball, and standardized the damage-dealing moves by index number (for example, the Torque moves were not alphabetically ordered, neither did the Strength variations, which became now the Drill Peck variations)
No edit summary
(Removed the doubled Hydro Steam-Psyblade table, added variations of Weather Ball, and standardized the damage-dealing moves by index number (for example, the Torque moves were not alphabetically ordered, neither did the Strength variations, which became now the Drill Peck variations))
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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  


Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.


<div style="float:right">__TOC__</div>
<div style="float:right">__TOC__</div>


==List of damage-dealing move variations==
==List of damage-dealing move variations==
===Elemental Fangs===
===Elemental fangs===
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|other=Status condition}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
|}
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===[[One-hit knockout move]]s===
===[[One-hit knockout move]]s===
{{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar/h|5|acc={{tt|30+|Always 30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with a higher Speed stat than the user are unaffected in Generation I}}<br>Accuracy depends on level difference between the user and the target|other=Notes}}
{{mvar|Fissure|Ground|Physical|I|other=&nbsp;}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Guillotine|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
{{mvar|Horn Drill|Normal|Physical|I|other=&nbsp;}}
{{mvar|Fissure|Ground|Physical|I|other=&nbsp;}}
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}}
{{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}}
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===Pledge moves===
===Pledge moves===
These are the [[signature move]]s of the various [[starter Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, and {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug).
These are the [[signature move]]s of the various [[starter Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>.
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}
{{mvar|Water Pledge|Water|Special|V|other='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}}
{{mvar|Fire Pledge|Fire|Special|V|other='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}}
{{mvar|Fire Pledge|Fire|Special|V|other='''Grass Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.}}
{{mvar|Grass Pledge|Grass|Special|V|other='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.}}
{{mvar|Grass Pledge|Grass|Special|V|other='''Fire Pledge''': Opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Halves speed of opponents.}}
{{mvar|Water Pledge|Water|Special|V|other='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Halves speed of opponents.}}
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{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}
{{mvar|Acid|Poison|Special|I|note=Affects all foes (adjacent foes in Triple Battles)|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}}
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}
|}  
|}  
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{{mvar|Ominous Wind|Ghost|Special|IV}}  
{{mvar|Ominous Wind|Ghost|Special|IV}}  
|}  
|}  
|}
===Variations of Aurora Beam===
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}}
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target's Speed one stage}}
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
|}
|}
===Variations of Barrage===
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}
{{mvar|Barrage|Normal|Physical|I}}
{{mvar|Fury Attack|Normal|Physical|I}}
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{{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|note=Signature move of Hisuian Zorua and Hisuian Zoroark}}
{{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|note=Signature move of Hisuian Zorua and Hisuian Zoroark}}
{{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|note=Signature move of Hisuian Typhlosion}}
{{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|note=Signature move of Hisuian Typhlosion}}
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|}
===Variations of Behemoth Bash===
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon }}
{{mvar|Behemoth Bash|Steel|Physical|VIII}}
{{mvar|Behemoth Blade|Steel|Physical|VIII}}
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}
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{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}
{{mvar|Heart Stamp|Psychic|Physical|V}}
{{mvar|Heart Stamp|Psychic|Physical|V}}
|}
|}
===Variations of Bleakwind Storm===
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar/h|5|power=95|acc=80|notes=30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|other=Frostbite}}
{{mvar|Sandsear Storm|Ground|Special|VIII|other=Burn}}
{{mvar|Springtide Storm|Fairy|Special|VIII|other=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|other=Paralysis}}
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
===Variations of Blue Flare===
These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]].
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar|Blue Flare|Fire|Special|V|other=Burn}}
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}}
|}
|}


===Variations of Bolt Beak===
===Variations of Bolt Beak===
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{{mvar|Fishious Rend|Water|Physical|VIII}}
{{mvar|Fishious Rend|Water|Physical|VIII}}
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===Variations of Bolt Strike===
These are [[signature move]]s of [[Legendary Pokémon]].
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis}}
{{mvar|Blue Flare|Fire|Special|V|other=Burn}}
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===Variations of Brine===
===Variations of Brine===
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}  
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}}
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}  
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}}  
{{mvar|Hex|Ghost|Special|V|other=Target has a {{DL|Status condition|non-volatile status}} condition|note=50 power prior to Generation VI}}  
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}}
|}
|}
===Variations of Bug Bite===
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}}
{{mvar|Bug Bite|Bug|Physical|IV}}
{{mvar|Pluck|Flying|Physical|IV}}
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{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}}  
{{mvar|Pulverizing Pancake|Normal|Physical|VII|other=Snorlax}}  
|}  
|}  
|}
===Variations of Ceaseless Edge===
These are the [[signature moves]] of Hisuian Pokémon.
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|other=Trap set{{sup/9|SV}}}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|note=Signature move of Hisuian Samurott|other=One use of {{m|spikes}}}}
{{mvar|Stone Axe|Rock|Physical|VIII|note=Signature move of Kleavor|other={{m|Stealth Rock}}}}
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{{mvar|Circle Throw|Fighting|Physical|V}}
{{mvar|Circle Throw|Fighting|Physical|V}}
{{mvar|Dragon Tail|Dragon|Physical|V}}  
{{mvar|Dragon Tail|Dragon|Physical|V}}  
|}
|}
===Variations of Clamp===
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=Partially traps target|PP=PP}}
{{mvar|Clamp|Water|Physical|I|note=35 power even before Generation V|PP=10}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}
{{mvar|Whirlpool|Water|Special|II|PP=15}}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}
|}  
|}  
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{{mvar|Cross Chop|Fighting|Physical|II}}  
{{mvar|Cross Chop|Fighting|Physical|II}}  
{{mvar|Stone Edge|Rock|Physical|IV}}  
{{mvar|Stone Edge|Rock|Physical|IV}}  
|}
|}
===Variations of Crush Grip===
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}}
{{mvar|Crush Grip|Normal|Physical|IV}}
{{mvar|Wring Out|Normal|Special|IV}}
|}  
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{{mvar|Double-Edge|Normal|Physical|I|PP=15|note=100 power in Generation I}}
{{mvar|Double-Edge|Normal|Physical|I|PP=15|note=100 power in Generation I}}
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|note=10% chance of paralyzing the target}}
{{mvar|Volt Tackle|Electric|Physical|III|PP=15|note=10% chance of paralyzing the target}}
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|note=10% chance of burning the target}}
{{mvar|Brave Bird|Flying|Physical|IV|PP=15}}
{{mvar|Brave Bird|Flying|Physical|IV|PP=15}}
{{mvar|Flare Blitz|Fire|Physical|IV|PP=15|note=10% chance of burning the target}}
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15}}
{{mvar|Wood Hammer|Grass|Physical|IV|PP=15}}
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|note=75 power in Generation VIII}}
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|note=75 power in Generation VIII}}
|}
|}
===Variations of Drill Peck===
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}
{{mvar|Strength|Normal|Physical|I|PP=15|note=Signature move of Machamp in Generation VII}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}
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===Variations of Dynamax Cannon===
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]].
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon}}
{{mvar|Dynamax Cannon|Dragon|Special|VIII}}
{{mvar|Behemoth Blade|Steel|Physical|VIII}}
{{mvar|Behemoth Bash|Steel|Physical|VIII}}
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{{mvar|False Swipe|Normal|Physical|II}}  
{{mvar|False Swipe|Normal|Physical|II}}  
{{mvar|Hold Back|Normal|Physical|VI}}
{{mvar|Hold Back|Normal|Physical|VI}}
|}
|}
===Variations of Fire Lash===
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}}
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}
|}  
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{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}}  
{{mvar|Relic Song|Normal|Special|V|PP=10|other=Sleep}}  
|}
|}
|}
===Variations of Fire Spin===
{{mvar/h|10 or 15|power={{tt|35|15 prior to Generation V}}|acc={{tt|85|70% prior to Generation V}}|notes=Partially traps target|PP=PP}}
{{mvar|Fire Spin|Fire|Special|I|PP=15}}
{{mvar|Clamp|Water|Physical|I|note=35 power even before Generation V|PP=10}}
{{mvar|Whirlpool|Water|Special|II|PP=15}}}
{{mvar|Sand Tomb|Ground|Physical|III|PP=15}}
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{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}}
{{mvar|Flame Charge|Fire|Physical|V|other=Raises user's Speed by one stage}}
{{mvar|Struggle Bug|Bug|Special|V|note=30 power prior to Generation VI|other=Lowers target's Special Attack by one stage}}
{{mvar|Struggle Bug|Bug|Special|V|note=30 power prior to Generation VI|other=Lowers target's Special Attack by one stage}}
{{mvar|Chilling Water|Water|Special|IX|other=Lowers target's Attack by one stage}}
{{mvar|Pounce|Bug|Physical|IX|other=Lowers target's Speed by one stage}}
{{mvar|Pounce|Bug|Physical|IX|other=Lowers target's Speed by one stage}}
{{mvar|Trailblaze|Grass|Physical|IX|other=Raises user's Speed by one stage}}
{{mvar|Trailblaze|Grass|Physical|IX|other=Raises user's Speed by one stage}}
{{mvar|Chilling Water|Water|Special|IX|other=Lowers target's Attack by one stage}}
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===Variations of Frost Breath===
===Variations of Fury Attack===
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}
{{mvar|Frost Breath|Ice|Special|V}}  
{{mvar|Fury Attack|Normal|Physical|I}}
{{mvar|Storm Throw|Fighting|Physical|V}}
{{mvar|Barrage|Normal|Physical|I}}
|}  
|}
|}
===Variations of Frustration===
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|other=Higher damage with}}
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}}
{{mvar|Return|Normal|Physical|II|other=High friendship}}
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<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
===Variations of Gust===
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}}
{{mvar|Pound|Normal|Physical|I|PP=35}}
{{mvar|Scratch|Normal|Physical|I|PP=35}}
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}
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|}


===Variations of Gyro Ball===
===Variations of Gyro Ball===
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===Variations of Heat Crash===
===Variations of Heavy Slam===
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}}
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}}
{{mvar|Heavy Slam|Steel|Physical|V}}
{{mvar|Heat Crash|Fire|Physical|V}}  
{{mvar|Heat Crash|Fire|Physical|V}}  
{{mvar|Heavy Slam|Steel|Physical|V}}
|}  
|}  
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{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}}  
{{mvar|Hyper Beam|Normal|Special|I|note=Physical move prior to Generation IV}}  
{{mvar|Blast Burn|Fire|Special|III}}  
{{mvar|Blast Burn|Fire|Special|III}}
{{mvar|Hydro Cannon|Water|Special|III}}  
{{mvar|Frenzy Plant|Grass|Special|III}}  
{{mvar|Frenzy Plant|Grass|Special|III}}  
{{mvar|Hydro Cannon|Water|Special|III}}  
{{mvar|Giga Impact|Normal|Physical|IV}}
{{mvar|Giga Impact|Normal|Physical|IV}}  
{{mvar|Rock Wrecker|Rock|Physical|IV}}
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Rock Wrecker|Rock|Physical|IV}}
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===Variations of Liquidation===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar|Liquidation|Water|Physical|VII}}
{{mvar|Shadow Bone|Ghost|Physical|VII}}
|}
|}
===Variations of Low Kick===
===Variations of Low Kick===
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
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{{mvar|Grass Knot|Grass|Special|IV}}
{{mvar|Grass Knot|Grass|Special|IV}}
|}
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===Variations of Lunge===
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense}}
{{mvar|Drum Beating|Grass|Physical|VIII|other=Speed}}
{{mvar|Apple Acid|Grass|Special|VIII|other=Special Defense}}
{{mvar|Grav Apple|Grass|Physical|VIII|other=Defense}}
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{{mvar|Comeuppance|Dark|Physical|IX}}
{{mvar|Comeuppance|Dark|Physical|IX}}
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|}
===Variations of Moongeist Beam===
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}}
{{mvar|Moongeist Beam|Ghost|Special|VII}}
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}}
{{mvar|Sunsteel Strike|Steel|Physical|VII}}
|}
|}
===Variations of Night Shade===
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar|Night Shade|Ghost|Special|I|PP=15}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
===Variations of Petal Dance===
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V and in Legends: Arceus}}|acc=100{{tt|*|85 in Legends: Arceus}}|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}
{{mvar|Raging Fury|Fire|Physical|VIII}}
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===Variations of Pika Papow===
===Variations of Pika Papow===
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===Variations of Psyblade===
===Variations of Pluck===
{{mvar/h|??|power=80|acc=100|notes=Power boosted during an arena effect|other=Higher damage with}}
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}}
{{mvar|Psyblade|Psychic|Physical|IX|other=[[Electric Terrain]]}}  
{{mvar|Pluck|Flying|Physical|IV}}
{{mvar|Hydro Steam|Water|Special|IX|other=[[Harsh sunlight]]}}   
{{mvar|Bug Bite|Bug|Physical|IV}}
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|}
 
===Variations of Pound===
{{mvar/h|30, 35 or 40|power=40|acc=100|notes=No additional effect|PP=PP}}
{{mvar|Pound|Normal|Physical|I|PP=35}}
{{mvar|Scratch|Normal|Physical|I|PP=35}}  
{{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}}   
{{mvar|Tackle|Normal|Physical|I|PP=35|note=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30}}
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40}}
|}  
|}  
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===Variations of Psybeam===
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target's Speed one stage}}
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}}
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}
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{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}
{{mvar|Psychic|Psychic|Special|I}}  
{{mvar|Psychic|Psychic|Special|I}}  
{{mvar|Bug Buzz|Bug|Special|IV}}  
{{mvar|Bug Buzz|Bug|Special|IV}}
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}}  
{{mvar|Earth Power|Ground|Special|IV}}  
{{mvar|Earth Power|Ground|Special|IV}}  
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}}
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{{mvar|Quick Attack|Normal|Physical|I|PP=30}}  
{{mvar|Quick Attack|Normal|Physical|I|PP=30}}  
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}  
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}  
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}  
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}  
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}  
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}  
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===Variations of Return===
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|other=Higher damage with}}
{{mvar|Return|Normal|Physical|II|other=High friendship}}
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}}
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<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
===Variations of Seismic Toss===
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}
{{mvar|Night Shade|Ghost|Special|I|PP=15}}
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===Variations of Shadow Bone===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar|Shadow Bone|Ghost|Physical|VII}}
{{mvar|Liquidation|Water|Physical|VII}}
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===Variations of Sky Attack===
===Variations of Sky Attack===
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{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}
{{mvar|Slash|Normal|Physical|I|PP=20}}  
{{mvar|Slash|Normal|Physical|I|PP=20}}  
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}}
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}}
{{mvar|Night Slash|Dark|Physical|IV|PP=15}}  
{{mvar|Night Slash|Dark|Physical|IV|PP=15}}  
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}}
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}}
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}}
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}}
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20}}
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20}}
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{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}}  
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}}  
|}  
|}  
|}
===Variations of Springtide Storm===
These are the [[signature moves]] of the [[Forces of Nature]].
{{mvar/h|5|power=95|acc=80|notes=30% chance of causing a secondary effect|other=Secondary effect}}
{{mvar|Springtide Storm|Fairy|Special|VIII|other=Depends on Enamorus's Forme{{tt|*|Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme}}}}
{{mvar|Bleakwind Storm|Flying|Special|VIII|other=Frostbite}}
{{mvar|Wildbolt Storm|Electric|Special|VIII|other=Paralysis}}
{{mvar|Sandsear Storm|Ground|Special|VIII|other=Burn}}
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{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
{{mvar|Lash Out|Dark|Physical|VIII|other=If the user's stats were lowered|PP=5}}  
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|}
===Variations of Stone Axe===
These are the [[signature moves]] of Hisuian Pokémon.
{{mvar/h|15|power=65|acc=90|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|other=Trap set{{sup/9|SV}}}}
{{mvar|Stone Axe|Rock|Physical|VIII|note=Signature move of Kleavor|other={{m|Stealth Rock}}}}
{{mvar|Ceaseless Edge|Dark|Physical|VIII|note=Signature move of Hisuian Samurott|other=One use of {{m|spikes}}}}
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===Variations of Strength===
===Variations of Storm Throw===
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}
{{mvar|Strength|Normal|Physical|I|PP=15|note=Signature move of Machamp in Generation VII}}
{{mvar|Storm Throw|Fighting|Physical|V}}  
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}  
{{mvar|Frost Breath|Ice|Special|V}}
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15}}  
|}
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}}
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{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}  
 
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
===Variations of Sunsteel Strike===
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}.
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]}}
{{mvar|Sunsteel Strike|Steel|Physical|VII}}
{{mvar|Moongeist Beam|Ghost|Special|VII}}
{{mvar|Photon Geyser|Psychic|Special|VII|note=Deals physical damage if the user's Attack is higher than Special Attack}}
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{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}}
{{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|other=Targets}}
{{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}}
{{mvar|Surf|Water|Special|I|note=95 power prior to Generation VI, does double damage if target is using Dive|other=All opposing Pokémon<sup>Gen. III</sup>/all adjacent Pokémon<sup>Gen. IV+</sup>}}
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}}  
{{mvar|Hyper Voice|Normal|Special|III|other=All adjacent opponents}}
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}}
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}}  
{{mvar|Land's Wrath|Ground|Physical|VI|other=All adjacent opponents|note=Signature move of Zygarde}}  
{{mvar|Petal Blizzard|Grass|Physical|VI|other=All adjacent Pokémon}}
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{{mvar/h|20|power=60|acc=&mdash;|notes=Never misses}}
{{mvar/h|20|power=60|acc=&mdash;|notes=Never misses}}
{{mvar|Swift|Normal|Special|I}}
{{mvar|Swift|Normal|Special|I}}
{{mvar|Feint Attack|Dark|Physical|II}}  
{{mvar|Feint Attack|Dark|Physical|II}}
{{mvar|Shadow Punch|Ghost|Physical|III}}
{{mvar|Aerial Ace|Flying|Physical|III}}  
{{mvar|Aerial Ace|Flying|Physical|III}}  
{{mvar|Magical Leaf|Grass|Special|III}}  
{{mvar|Magical Leaf|Grass|Special|III}}  
{{mvar|Shadow Punch|Ghost|Physical|III}}
{{mvar|Shock Wave|Electric|Special|III}}  
{{mvar|Shock Wave|Electric|Special|III}}  
{{mvar|Magnet Bomb|Steel|Physical|IV}}
{{mvar|Magnet Bomb|Steel|Physical|IV}}
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<center><small>*The PP column refers to the PP before Generation VI.</small></center>
<center><small>*The PP column refers to the PP before Generation VI.</small></center>
===Variations of Thrash===
{{mvar/h|10|power=120{{tt|*|90 prior to Generation V and in Legends: Arceus}}|acc=100{{tt|*|85 in Legends: Arceus}}|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}}
{{mvar|Thrash|Normal|Physical|I|note=20 PP prior to Generation V}}
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III and 20 PP prior to Generation V}}
{{mvar|Outrage|Dragon|Physical|II|note=15 PP prior to Generation V}}
{{mvar|Raging Fury|Fire|Physical|VIII}}
|}
|}


===Variations of U-turn===
===Variations of U-turn===
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{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
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|}
===Variations of Weather Ball===
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|other=Field condition}}
{{mvar|Weather Ball|Normal|Physical|III|other=Any type of weather, except strong winds}}
{{mvar|Terrain Pulse|Normal|Physical|VIII|other=Any type of terrain}}
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===Variations of Wring Out===
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}}
{{mvar|Wring Out|Normal|Special|IV}}
{{mvar|Crush Grip|Normal|Physical|IV}}
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