Morty (Masters): Difference between revisions

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| Tales of Mystery Ghost Beam: Power +25
| Tales of Mystery Ghost Beam: Power +25
| Tales of Mystery Ghost Beam: Power ↑ +25
| Tales of Mystery Ghost Beam: Power ↑ +25
| 5
| 60
| 3
|}
==Gastly==
{{Masters
|name=Gastly
|ndex=092
|type=Ghost
|gender=m
|role=Support
|move1=Ghost
|base=4
|weakness=Dark
|description=It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon.
|hp=586|atk=146|def=224|spatk=176|spdef=242|spe=268
|hp2=666|atk2=186|def2=264|spatk2=216|spdef2=282|spe2=308
}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Ominous Wind}}
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
{{statustable|Physical}}
|2
|47
|56
|100%
|An opponent
|Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
|- style="background:#fff"
|[[X Sp. Atk]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|[[Full Heal]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Removes all status conditions from an ally.
|- style="background:#fff"
|See the Unseen!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the user’s evasiveness by 2 stat ranks. Raises the Speed and critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background: #{{ghost color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|See What Others Cannot Ghost Beam
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
! Name
! Description
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Swag Bag 1
|Raises the chance of raising stat values with the additional effects of moves.
|-style="background:#fff"
| Group Slapdash 9
| Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|Ghost Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|Johto Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|Gym Leader Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|Scarf Support
|Raises the maximum HP of all allied sync pairs by 6.
|-style="background:#fff"
|Supernatural Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|Soothing ↑ 1 Wistful ↑ 1
|Raises the following discovery levels by 1:
* Soothing Crystal
* Wistful Crystal
|}
===Sync Grid===
The sync grid for Morty and Gastly is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Ominous Wind: Power +4
| Ominous Wind: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ominous Wind: Power +4
| Ominous Wind: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ominous Wind: Power +4
| Ominous Wind: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ominous Wind: Power +4
| Ominous Wind: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Ominous Wind: Power +4
| Ominous Wind: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Ominous Wind: Move Gauge Refresh 1
| Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Ominous Wind: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Ominous Wind: Swag Bag 1
| Raises the chance of raising stat values with the additional effects of moves.
| 9
| 108
| 3
|-style="background:#fff"
| X Sp. Atk All: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Atk All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Full Heal: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Full Heal: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| See the Unseen!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| See the Unseen!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Fast Runner
| Evasiveness cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Tighten Up 4
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 7
| 84
| 2
|-style="background:#fff"
| Ridicure 1
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
| 8
| 96
| 2
|-style="background:#fff"
| Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Fail Forward 1
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
| 8
| 96
| 3
|-style="background:#fff"
| Healthy Healing
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| See What Others Cannot Ghost Beam: Power +25
| See What Others Cannot Ghost Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| See What Others Cannot Ghost Beam: Power +25
| See What Others Cannot Ghost Beam: Power ↑ +25
| 5
| 5
| 60
| 60
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Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver, as well as at the [[Pokémon World Tournament]] in {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Mismagius's Dex entry comes from Pokémon Ultra Sun.
Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver, as well as at the [[Pokémon World Tournament]] in {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Mismagius's Dex entry comes from Pokémon Ultra Sun.
Morty uses Gastly in his gym battle against the player in the [[Johto]]-based [[core series]] games. Gastly's Dex entry comes from Pokémon Ultra Sun.


Morty uses Banette at the Pokémon World Tournament in Pokémon Black 2 and White 2. Banette's Dex entry comes from Pokémon Ultra Sun.
Morty uses Banette at the Pokémon World Tournament in Pokémon Black 2 and White 2. Banette's Dex entry comes from Pokémon Ultra Sun.
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