Elesa (Masters): Difference between revisions

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|95%
|95%
|All opponents
|All opponents
|Lowers the target’s Speed by 1 stat rank.
|Lowers the target's Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Def]] All
|[[X Sp. Def]] All
Line 511: Line 511:
|100%
|100%
|An opponent
|An opponent
|The more damage dealt to the target, the more it restores the user’s HP.
|The more damage dealt to the target, the more it restores the user's HP.
|- style="background:#fff"
|- style="background:#fff"
|Mutual Improvement!
|Mutual Improvement!
Line 545: Line 545:
|-style="background:#fff"
|-style="background:#fff"
|Hype Up 1
|Hype Up 1
|Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
|-style="background:#fff"
|-style="background:#fff"
|Trip Up 4
|Trip Up 4
|Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful.
|Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
|-style="background:#fff"
|-style="background:#fff"
|Recuperation 1
|Recuperation 1
|Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
|Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Electroweb: Move Gauge Refresh 3
| Electroweb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Leech Life: Move Gauge Refresh 3
| Leech Life: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 787: Line 787:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Def All: Move Gauge Refresh 3
| X Sp. Def All: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 793: Line 793:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Def All: MP Refresh 2
| X Sp. Def All: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 799: Line 799:
|-style="background:#fff"
|-style="background:#fff"
| Mutual Improvement!: Move Gauge Refresh 3
| Mutual Improvement!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 805: Line 805:
|-style="background:#fff"
|-style="background:#fff"
| Mutual Improvement!: MP Refresh 2
| Mutual Improvement!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 823: Line 823:
|-style="background:#fff"
|-style="background:#fff"
| Hem In 2
| Hem In 2
| Has a chance (30%) of lowering the target’s evasiveness by one stat rank when the user’s attack move against it is successful.
| Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Toughen Up 9
| Toughen Up 9
| Raises the user’s Defense by one stat rank when it is hit by an attack move.
| Raises the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
Line 2,038: Line 2,038:
|de=Lasst uns besser werden!
|de=Lasst uns besser werden!
|ko=함께실력을높이자 ''{{tt|Hamkkesillyeog-eulnop-ija|Let's Improve Our Skills Together}}''
|ko=함께실력을높이자 ''{{tt|Hamkkesillyeog-eulnop-ija|Let's Improve Our Skills Together}}''
|it=Miglioriamo imparando!  
|it=Miglioriamo imparando!
|es=¡Sin competencia no hay mejora!
|es=¡Sin competencia no hay mejora!
}}
}}