Steven (Masters): Difference between revisions

m
no edit summary
mNo edit summary
Line 1,375: Line 1,375:
|—
|—
|Entire field
|Entire field
|Turns the field of play’s terrain into Psychic Terrain. Raises the user’s Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user’s moves with different moves. Replaces some of the user’s passive skills with different passive skills.<br>''(Before using a Trainer Move)''
|Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.<br>''(Before using a Trainer Move)''
|- style="background:#fff"
|- style="background:#fff"
|Attack!
|Attack!
Line 1,385: Line 1,385:
|—
|—
|Self
|Self
|Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.<br>''(Before using a Trainer Move)''
|Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.<br>''(Before using a Trainer Move)''
|- style="background:#fff"
|- style="background:#fff"
|Faster!
|Faster!
Line 1,395: Line 1,395:
|—
|—
|Self
|Self
|Reduces the user’s sync move countdown by 2. Raises the user’s Speed by 6 stat ranks. Raises the user’s evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.<br>''(Before using a Trainer Move)''
|Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.<br>''(Before using a Trainer Move)''
|- style="background:#fff"
|- style="background:#fff"
|Defend!
|Defend!
Line 1,415: Line 1,415:
|90%
|90%
|An opponent
|An opponent
|Lowers the user’s Sp. Atk by 2 stat ranks.<br>''(After using Try This!)''
|Lowers the user's Sp. Atk by 2 stat ranks.<br>''(After using Try This!)''
|- style="background:#fff"
|- style="background:#fff"
|{{m|Recover}}
|{{m|Recover}}
Line 1,425: Line 1,425:
|—
|—
|Self
|Self
|Restores the user’s HP by approximately 50% of its maximum HP.<br>''(After using Try This!)''
|Restores the user's HP by approximately 50% of its maximum HP.<br>''(After using Try This!)''
|- style="background:#fff"
|- style="background:#fff"
|{{m|Zen Headbutt}}
|{{m|Zen Headbutt}}
Line 1,445: Line 1,445:
|—
|—
|Self
|Self
|Raises the user’s Defense and Sp. Def by 1 stat rank.<br>''(After using Try This!)''
|Raises the user's Defense and Sp. Def by 1 stat rank.<br>''(After using Try This!)''
|- style="background:#{{psychic color light}}"
|- style="background:#{{psychic color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 1,457: Line 1,457:
|—
|—
|An opponent
|An opponent
|The more the user’s stats are raised, the greater the power of this attack.<br>''(6★ EX) effect: Power of sync move increases 50%.''
|The more the user's stats are raised, the greater the power of this attack.<br>''(6★ EX) effect: Power of sync move increases 50%.''
|}
|}


Line 1,472: Line 1,472:
|-style="background:#fff"
|-style="background:#fff"
|Pinpoint Entry 1
|Pinpoint Entry 1
|Raises the user’s accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)''
|Raises the user's accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)''
|-style="background:#fff"
|-style="background:#fff"
|Entry Freebie
|Entry Freebie
Line 1,478: Line 1,478:
|-style="background:#fff"
|-style="background:#fff"
|Fuel Economy 1
|Fuel Economy 1
|Decreases the amount of move gauge slots the user’s Pokémon needs to use moves by 1.<br>''(After using Try This!)''
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(After using Try This!)''
|-style="background:#fff"
|-style="background:#fff"
|Aggravation 2
|Aggravation 2
Line 1,544: Line 1,544:
|90%
|90%
|An opponent
|An opponent
|Lowers the user’s Sp. Atk by 2 stat ranks.
|Lowers the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Protect}}
|{{m|Protect}}
Line 1,574: Line 1,574:
|—
|—
|Self
|Self
|Raises the user’s Defense and Sp. Def by 1 stat rank.
|Raises the user's Defense and Sp. Def by 1 stat rank.
|}
|}


Line 1,592: Line 1,592:
|-style="background:#fff"
|-style="background:#fff"
|Power Combo 2
|Power Combo 2
|Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.
|Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.
|}
|}


Line 1,630: Line 1,630:
|90%
|90%
|An opponent
|An opponent
|Lowers the user’s Sp. Atk by 2 stat ranks.
|Lowers the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Recover}}
|{{m|Recover}}
Line 1,640: Line 1,640:
|—
|—
|Self
|Self
|Restores the user’s HP by approximately 50% of its maximum HP.
|Restores the user's HP by approximately 50% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Zen Headbutt}}
|{{m|Zen Headbutt}}
Line 1,660: Line 1,660:
|—
|—
|Self
|Self
|Raises the user’s Defense by 2 stat ranks.
|Raises the user's Defense by 2 stat ranks.
|}
|}


Line 1,675: Line 1,675:
|-style="background:#fff"
|-style="background:#fff"
|Stat Share 9
|Stat Share 9
|When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
|When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
|-style="background:#fff"
|-style="background:#fff"
|Team Mind-Bracing Infliction+ 9
|Team Mind-Bracing Infliction+ 9
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user’s Pokémon uses a status move.
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move.
|}
|}


Line 1,716: Line 1,716:
|90%
|90%
|An opponent
|An opponent
|Lowers the user’s Sp. Atk by 2 stat ranks.
|Lowers the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Recover}}
|{{m|Recover}}
Line 1,726: Line 1,726:
|—
|—
|Self
|Self
|Restores the user’s HP by approximately 50% of its maximum HP.
|Restores the user's HP by approximately 50% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Zen Headbutt}}
|{{m|Zen Headbutt}}
Line 1,746: Line 1,746:
|—
|—
|Self
|Self
|Raises the user’s evasiveness by 1 stat rank.
|Raises the user's evasiveness by 1 stat rank.
|}
|}


Line 1,761: Line 1,761:
|-style="background:#fff"
|-style="background:#fff"
|Afflicter's Fervor 2
|Afflicter's Fervor 2
|Reduces the sync move countdown by 2 the first time the user’s Pokémon uses a status move each battle.
|Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle.
|-style="background:#fff"
|-style="background:#fff"
|Catalytic Infliction
|Catalytic Infliction
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
|}
|}


Line 1,910: Line 1,910:
|-style="background:#fff"
|-style="background:#fff"
| Psycho Boost: Move Gauge Refresh 3
| Psycho Boost: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 1,958: Line 1,958:
|-style="background:#fff"
|-style="background:#fff"
| Zen Headbutt: Move Gauge Refresh 3
| Zen Headbutt: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 1,964: Line 1,964:
|-style="background:#fff"
|-style="background:#fff"
| Recover: Move Gauge Refresh 3
| Recover: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 1,970: Line 1,970:
|-style="background:#fff"
|-style="background:#fff"
| Recover: MP Refresh 2
| Recover: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 1,976: Line 1,976:
|-style="background:#fff"
|-style="background:#fff"
| Recover: Master Healer 1
| Recover: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
Line 1,982: Line 1,982:
|-style="background:#fff"
|-style="background:#fff"
| Cosmic Power: Move Gauge Refresh 3
| Cosmic Power: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 1,988: Line 1,988:
|-style="background:#fff"
|-style="background:#fff"
| Double Team: Move Gauge Refresh 9
| Double Team: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
Line 1,994: Line 1,994:
|-style="background:#fff"
|-style="background:#fff"
| Double Team: Pep Rally 1
| Double Team: Pep Rally 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
Line 2,000: Line 2,000:
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Move Gauge Refresh 9
| Iron Defense: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
Line 2,006: Line 2,006:
|-style="background:#fff"
|-style="background:#fff"
| Move Gauge Refresh 2
| Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 2,012: Line 2,012:
|-style="background:#fff"
|-style="background:#fff"
| Morale Boost+ 9
| Morale Boost+ 9
| Raises the user’s Sp. Atk by 2 stat ranks when its Trainer uses a move.
| Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
| 10
| 10
| 120
| 120
Line 2,018: Line 2,018:
|-style="background:#fff"
|-style="background:#fff"
| Critical Odds+ 9
| Critical Odds+ 9
| Raises the user’s critical-hit rate by 2 stat ranks when its Trainer uses a move.
| Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
| 10
| 10
| 120
| 120
Line 2,024: Line 2,024:
|-style="background:#fff"
|-style="background:#fff"
| Disarm 9
| Disarm 9
| Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent.
| Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 10
| 120
| 120
Line 2,030: Line 2,030:
|-style="background:#fff"
|-style="background:#fff"
| Furious Brain
| Furious Brain
| The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
| The more the user's Sp. Atk is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
Line 2,095: Line 2,095:
* [[Champion Stadium]]: Hoenn Challenge, Hard Lv. 1 ({{type|Ground}} weakness)
* [[Champion Stadium]]: Hoenn Challenge, Hard Lv. 1 ({{type|Ground}} weakness)


Steven has also been shown to pair alongside the following Pokémon and can be battled against in:  
Steven has also been shown to pair alongside the following Pokémon and can be battled against in:
* {{p|Archeops}}
* {{p|Archeops}}
** [[Costume Event]]: Poké War Games (October 29 to December 10, 2021)
** [[Costume Event]]: Poké War Games (October 29 to December 10, 2021)
Line 2,420: Line 2,420:
|zh_cmn=著重攻擊! ''{{tt|Zhuózhòng Gōngjī!|Focus on Attack!}}''
|zh_cmn=著重攻擊! ''{{tt|Zhuózhòng Gōngjī!|Focus on Attack!}}''
|de=Schwerpunkt auf Angriff!
|de=Schwerpunkt auf Angriff!
|fr=Mode offensif !  
|fr=Mode offensif !
|ko=공격위주로! ''{{tt|Gonggyeog-wijuro!|Focus on Attack!}}''
|ko=공격위주로! ''{{tt|Gonggyeog-wijuro!|Focus on Attack!}}''
|it=Puntiamo sull'attacco
|it=Puntiamo sull'attacco
Line 2,432: Line 2,432:
|zh_cmn=速戰速決! ''{{tt|Sù Zhàn Sù Jué!|Speed Match!}}''
|zh_cmn=速戰速決! ''{{tt|Sù Zhàn Sù Jué!|Speed Match!}}''
|de=Hier geht’s um Geschwindigkeit!
|de=Hier geht’s um Geschwindigkeit!
|fr=C'est un combat de vitesse !  
|fr=C'est un combat de vitesse !
|ko=스피드승부다! ''{{tt|Seupideu Seungbuda|Speed Match!}}''
|ko=스피드승부다! ''{{tt|Seupideu Seungbuda|Speed Match!}}''
|it=Che vinca il più veloce!
|it=Che vinca il più veloce!