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==Generation IV onward== | ==Generation IV onward== | ||
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | ||
[[Z-Move]]s, [[Max Move]]s, [[G-Max Move]]s and [[Tera Blast]] can become physical depending on use. | |||
===Abilities affecting physical moves=== | ===Abilities affecting physical moves=== | ||
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===Special moves with physical characteristics=== | ===Special moves with physical characteristics=== | ||
{{m|Psyshock}}, {{m|Psystrike}}, and {{m|Secret Sword}} act as [[special move]]s in all ways except that the target's {{stat|Defense}} is used in the damage calculation. {{m|Photon Geyser}} and {{m|Shell Side Arm}} can become physical moves depending on the situation. | {{m|Psyshock}}, {{m|Psystrike}}, and {{m|Secret Sword}} act as [[special move]]s in all ways except that the target's {{stat|Defense}} is used in the damage calculation. {{m|Photon Geyser}} and {{m|Shell Side Arm}} can become physical moves depending on the situation. | ||
{{movelist/category-head|Special}} | {{movelist/category-head|Special}} |
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