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Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn. | Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn. | ||
=== | ===Generation IV onwards=== | ||
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target. | Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target. | ||
Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn. | Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn. | ||
===Generation VIII | ===Generation VIII=== | ||
====Pokémon Legends: Arceus==== | ====Pokémon Legends: Arceus==== | ||
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness. | Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness. | ||
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{{Movehead/Breed|Electric|3}} | {{Movehead/Breed|Electric|3}} | ||
{{Moveentry/7|172|Pichu|type=Electric|2|Field|Fairy|✔{{sup/3|E}}|✔|✔|✔|✔|✔|STAB='''}} | {{Moveentry/7|172|Pichu|type=Electric|2|Field|Fairy|✔{{sup/3|E}}|✔|✔|✔|✔|✔|✔|STAB='''}} | ||
{{Movefoot|Electric|7}} | {{Movefoot|Electric|7}} | ||
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