Volt Tackle (move): Difference between revisions

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Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn.
Volt Tackle can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 6 bonus appeal points if {{m|Charge}} was used in the previous turn.


===Generations IV to VII===
===Generation IV onwards===
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target.
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target.


Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn.
Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn.


===Generation VIII onward===
===Generation VIII===
 
====Pokémon Legends: Arceus====
====Pokémon Legends: Arceus====
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.
Volt Tackle's PP has been reduced to 5. It has a 30% chance of paralyzing the target for three turns, and it will also cure the user of drowsiness.
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{{Movehead/Breed|Electric|3}}
{{Movehead/Breed|Electric|3}}
{{Moveentry/7|172|Pichu|type=Electric|2|Field|Fairy|✔{{sup/3|E}}|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/7|172|Pichu|type=Electric|2|Field|Fairy|✔{{sup/3|E}}|✔|✔|✔|✔|✔|✔|STAB='''}}
{{Movefoot|Electric|7}}
{{Movefoot|Electric|7}}


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