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(the original name does not refer to orichalcum at all) |
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Orichalcum Pulse summons {{weather|harsh sunlight}} in battle as soon as a Pokémon with Orichalcum Pulse enters the battle. Its effects are the same as the move {{m|Sunny Day}}, which lasts only for five turns. This can be extended to eight turns if the Pokémon is holding a [[Heat Rock]]. | Orichalcum Pulse summons {{weather|harsh sunlight}} in battle as soon as a Pokémon with Orichalcum Pulse enters the battle. Its effects are the same as the move {{m|Sunny Day}}, which lasts only for five turns. This can be extended to eight turns if the Pokémon is holding a [[Heat Rock]]. | ||
Orichalcum Pulse also boosts the Pokémon's {{stat|Attack}} stat by roughly 30% (or more precisely, by a factor of 5325/4096) in harsh sunlight. | Orichalcum Pulse also boosts the Pokémon's {{stat|Attack}} stat by roughly 30% (or more precisely, by a factor of 5325/4096) in harsh sunlight. The Ability can also activate if another Pokémon on the field (either on the opposing team or on the player's team) previously summoned harsh sunlight via [[Drought]]. | ||
===Outside of battle=== | ===Outside of battle=== |
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