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Hex's base [[power]] is 50 and will double to 100 when the target is affected by a {{DL|status condition|Non-volatile status|non-volatile status condition}}. | Hex's base [[power]] is 50 and will double to 100 when the target is affected by a {{DL|status condition|Non-volatile status|non-volatile status condition}}. | ||
===Generation VI=== | ===Generation VI onwards=== | ||
Hex's base power was increased to 65 and will double to 130. | Hex's base power was increased to 65 and will double to 130. | ||
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{{movedesc|ghost}} | {{movedesc|ghost}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|This relentless attack does massive damage to a target affected by status problems.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|This relentless attack does massive damage to a target affected by status problems.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}|This relentless attack does massive damage to a target affected by status conditions.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}<br>{{gameabbrev9|SV}}|This relentless attack does massive damage to a target affected by status conditions.}} | ||
{{movedescentry|{{gameabbrev8|LA}}|The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.}} | {{movedescentry|{{gameabbrev8|LA}}|The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.}} | ||
|} | |} |
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