Hex (move): Difference between revisions

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Hex's base [[power]] is 50 and will double to 100 when the target is affected by a {{DL|status condition|Non-volatile status|non-volatile status condition}}.
Hex's base [[power]] is 50 and will double to 100 when the target is affected by a {{DL|status condition|Non-volatile status|non-volatile status condition}}.


===Generation VI===
===Generation VI onwards===
Hex's base power was increased to 65 and will double to 130.
Hex's base power was increased to 65 and will double to 130.


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{{movedesc|ghost}}
{{movedesc|ghost}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|This relentless attack does massive damage to a target affected by status problems.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|This relentless attack does massive damage to a target affected by status problems.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}|This relentless attack does massive damage to a target affected by status conditions.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}<br>{{gameabbrev9|SV}}|This relentless attack does massive damage to a target affected by status conditions.}}
{{movedescentry|{{gameabbrev8|LA}}|The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.}}
{{movedescentry|{{gameabbrev8|LA}}|The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.}}
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