Appendix:Emerald walkthrough/Section 3: Difference between revisions

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[[File:Vs Brawly.png|thumb|left|240px]]
[[File:Vs Brawly.png|thumb|left|240px]]
The [[Dewford Gym]] specializes in {{type|Fighting}} Pokémon. {{t|Flying}}- and {{type|Psychic}} moves are the most useful here, so this is a great opportunity to train a {{p|Taillow}}, {{p|Wingull}}, or {{p|Ralts}}. Keep your {{t|Normal}}-, {{t|Rock}}-, {{t|Steel}}, and {{type|Dark}} Pokémon out of the fray for now. The Gym is dimly lit when you first enter, but the building lights up bit by bit for each Gym Trainer you defeat. Once the Gym Leader is defeated, the entire Gym lights up completely.
The [[Dewford Gym]] specializes in {{type|Fighting}} Pokémon. {{t|Flying}}- and {{type|Psychic}} moves are the most useful here, so this is a great opportunity to train a {{p|Taillow}}, {{p|Wingull}}, or {{p|Ralts}}. Keep your {{t|Normal}}-, {{t|Rock}}-, {{t|Steel}}-, and {{type|Dark}} Pokémon out of the fray for now. The Gym is dimly lit when you first enter, but the building lights up bit by bit for each Gym Trainer you defeat. Once the Gym Leader is defeated, the entire Gym lights up completely.


Even with only three Pokémon, [[Brawly]] can be a tough opponent. Both his {{p|Machop}} and {{p|Makuhita}} have the {{a|Guts}} Ability, which boosts the Pokémon's {{stat|Attack}} by 50% when afflicted by a non-volatile status condition. {{p|Meditite}} can use {{m|Reflect}} and {{m|Light Screen}} to boost his team's {{stat|Defense}} and {{stat|Special Defense}}, respectively, and its {{m|Focus Punch}} is dangerous if you ever let Meditite go an entire turn without taking a hit. {{m|Bulk Up}} allows all three to raise their Attack and {{stat|Defense}}.
Even with only three Pokémon, [[Brawly]] can be a tough opponent. Both his {{p|Machop}} and {{p|Makuhita}} have the {{a|Guts}} Ability, which boosts the Pokémon's {{stat|Attack}} by 50% when afflicted by a non-volatile status condition. {{p|Meditite}} can use {{m|Reflect}} and {{m|Light Screen}} to boost his team's {{stat|Defense}} and {{stat|Special Defense}}, respectively, and its {{m|Focus Punch}} is dangerous if you ever let Meditite go an entire turn without taking a hit. {{m|Bulk Up}} allows all three to raise their Attack and {{stat|Defense}}.
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