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[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul's Chimchar]] flinching]] | [[File:Paul Chimchar flinch.png|thumb|250px|[[Paul's Chimchar]] flinching]] | ||
'''Flinch''' (Japanese: '''ひるみ''' ''Flinch'') is a | '''Flinch''' (Japanese: '''ひるみ''' ''Flinch'') is a transient [[status condition]] in which a Pokémon becomes unable to execute a move for one turn. | ||
==Effect== | ==Effect== | ||
The flinch status is a one-turn status that prevents a Pokémon from | The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon's attacking move before using its move. Most moves that cause flinching are [[physical move]]s. | ||
Pokémon with {{a|Inner Focus}} cannot flinch. Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch. | Pokémon with {{a|Inner Focus}} cannot flinch. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message '''"<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!"''' ([[Generation III]]) or '''"<Pokémon> won't flinch because of its Inner Focus!"''' ([[Generation IV]]) appears. Due to flinching always occurring as an additional effect, having {{a|Shield Dust}} or holding a [[Covert Cloak]] also prevents the user from flinching. However, {{cat|Moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}} can bypass these Abilities. | ||
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch. | |||
[[Dynamax]] Pokémon and [[Tera Raid Battle]] bosses are immune to flinching. | |||
===Generation II=== | ===Generation II=== | ||
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==Cause== | ==Cause== | ||
{{incomplete|section|Items and Abilities}} | |||
===Moves=== | ===Moves=== | ||
The following moves may cause their targets to flinch, but only if the user of the moves hits first. | The following moves may cause their targets to flinch, but only if the user of the moves hits first. | ||
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| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | [[Priority|Always goes first]]; only works if it is the user's first turn | ||
|- | |- | ||
| class="l" | {{m|Fiery Wrath}} | | class="l" | {{m|Fiery Wrath}} | ||
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| 90%<!--in Generation I--> | | 90%<!--in Generation I--> | ||
| class="l" | Generations I and II only | | class="l" | Generations I and II only | ||
|- | |||
| class="l" | {{m|Mountain Gale}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 100 | |||
| 85% | |||
| | |||
|- | |- | ||
| class="l" | {{m|Needle Arm}} | | class="l" | {{m|Needle Arm}} | ||
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| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |||
| class="l" | {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 90 | |||
| 100% | |||
| class="l" | [[Generation IX]] onward<br>May also lower Defense (50% chance) | |||
|- | |- | ||
| class="l" | {{m|Twister}} | | class="l" | {{m|Twister}} | ||
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|} | |} | ||
|} | |} | ||
==In the spin-off games== | ==In the spin-off games== | ||
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In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain. | In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain. | ||
In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's | In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's legendary giants#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place. | ||
In ''[[DP177|A Grand Fight for Winning!]]'', during the finals of the [[Sinnoh Grand Festival]], [[Dawn's Piplup]] was made to flinch when [[Zoey's Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}. | In ''[[DP177|A Grand Fight for Winning!]]'', during the finals of the [[Sinnoh Grand Festival]], [[Dawn's Piplup]] was made to flinch when [[Zoey's Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}. | ||
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In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched when [[Brycen]]'s {{p|Vanillish}} hit him with {{m|Astonish}}. | In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched when [[Brycen]]'s {{p|Vanillish}} hit him with {{m|Astonish}}. | ||
In [[JN116]], [[Diantha]]'s {{p|Gourgeist}} flinched when {{an|Lance}}'s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}. | In ''[[JN116|Pride of a Champion!]]'', [[Diantha]]'s {{p|Gourgeist}} flinched when {{an|Lance}}'s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}. | ||
In [[JN123]], [[Ash's Pikachu]] flinched when {{an|Cynthia}}'s {{p|Togekiss}} hit him with {{m|Air Slash}}, the flinch chance getting boosted by Togekiss's {{a|Serene Grace}}. | In ''[[JN123|Bewitch, Battle, and Bewilder!]]'', [[Ash's Pikachu]] flinched when {{an|Cynthia}}'s {{p|Togekiss}} hit him with {{m|Air Slash}}, the flinch chance getting boosted by Togekiss's {{a|Serene Grace}}. This prevented Pikachu from being able to use {{m|Electroweb}} and left him open to get hit by a {{m|Zen Headbutt}}. In [[JN124|the next episode]], Togekiss attempted to also make [[Ash's Lucario]] flinch, but it resisted flinching thanks to it possessing {{a|Inner Focus}}. | ||
{{-}} | {{-}} | ||
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===Pokémon Adventures=== | ===Pokémon Adventures=== | ||
===={{ | ===={{MangaArc|Ruby & Sapphire}}==== | ||
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly's Hariyama]] used Fake Out to make [[Blaise]]'s two {{p|Slugma}} flinch. | In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly's Hariyama]] used Fake Out to make [[Blaise]]'s two {{p|Slugma}} flinch. | ||
In ''[[PS258|Rayquaza Redemption I]]'', {{adv|Wally}}'s {{p|Kecleon}} caused [[Norman's Slaking]] to flinch with {{m|Astonish}}. | In ''[[PS258|Rayquaza Redemption I]]'', {{adv|Wally}}'s {{p|Kecleon}} caused [[Norman's Slaking]] to flinch with {{m|Astonish}}. | ||
===={{ | ===={{MangaArc|Sword & Shield}}==== | ||
In ''[[PASS11|Gulp Gulp!! Pokémon]]'', a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it. | In ''[[PASS11|Gulp Gulp!! Pokémon]]'', a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it. | ||
{{-}} | {{-}} | ||
==In the TCG== | |||
Flinching does not exist in the [[Pokémon Trading Card Game]]. However, the recurring {{TCG|attack}} {{m|Fake Out}} inflicts the {{TCG|Special Condition}} {{DL|Paralysis (status condition)|In the TCG|Paralyzed}} on a successful {{TCG|coin}} flip. This suggests that Flinching is replaced by Paralyzed in the TCG. | |||
==In other languages== | ==In other languages== | ||
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[[es:Amedrentado]] | [[es:Amedrentado]] | ||
[[fr:Statut#Peur]] | |||
[[it:Tentennamento]] | [[it:Tentennamento]] | ||
[[ja:ひるみ]] | [[ja:ひるみ]] | ||
[[zh:畏缩(状态)]] | [[zh:畏缩(状态)]] |
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