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When two allies attempt to use Fire Pledge and either {{m|Water Pledge}} or {{m|Grass Pledge}} on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it: | When two allies attempt to use Fire Pledge and either {{m|Water Pledge}} or {{m|Grass Pledge}} on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it: | ||
* If Fire Pledge and {{m|Water Pledge}} are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of | * If Fire Pledge and {{m|Water Pledge}} are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of [[additional effect]]s taking place for moves used by that side of the field (including the chance of flinching caused by [[King's Rock]] and [[Razor Fang]], but not including {{m|Secret Power}}); this effect is cumulative with {{a|Serene Grace}} for chances to cause a stat change or inflict a status, but not for chances to cause flinching. Due to the way certain secondary effects are handled, this can lead to an [[Charge Beam additional effect chance glitch|overflow glitch]]. | ||
* If Fire Pledge and {{m|Grass Pledge}} are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-{{type|Fire}} Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn. | * If Fire Pledge and {{m|Grass Pledge}} are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-{{type|Fire}} Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn. | ||
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