Dual Wingbeat (move): Difference between revisions

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If the target has [[Contact#Abilities|an Ability that activates upon contact]] or a [[Rocky Helmet]], each strike counts individually, enabling the Ability or Rocky Helmet to activate twice.
If the target has [[Contact#Abilities|an Ability that activates upon contact]] or a [[Rocky Helmet]], each strike counts individually, enabling the Ability or Rocky Helmet to activate twice.


If the first strike activates the target's [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}}, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
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