Experience: Difference between revisions

(→‎Gain formula: Shoutouts to Anubis for confirming this as well)
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Various other factors may boost the amount of experience a Pokémon receives. These factors include:
Various other factors may boost the amount of experience a Pokémon receives. These factors include:
*If the winning Pokémon is an {{pkmn2|outsider}} (was traded)
*If the winning Pokémon is an {{pkmn2|outsider}} (was traded)
*If the player is in a Trainer battle
*If the player is in a Trainer battle<sup>Gen I-Gen VI</sup>
*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon is holding a [[Lucky Egg]]<sup>Gen II+</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI+</sup>
*If the Pokémon has high enough [[Affection]]<sup>Gen VI+</sup>
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, or {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}<sup>Gen VII</sup>) is active
*If a positive Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}<sup>Gen VII</sup>, [[Exp. Charm]]{{sup/8|SwSh}}) is active
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
*If the Pokémon is at or past the level where it would be able to [[evolution|evolve]] but has not<sup>Gen VI+</sup>
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.
The only negative factor that may affect experience gain is a negative Exp. Point Power from the [[Entralink]] in Generation V.