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(→Gain formula: From what I can tell, the Gen 8 EXP formula is the same as Gen 7 but with the Exp. Charm taking the place of Roto Exp. Points (and friendship instead of affection); tests proved consistent each time, including once where I got one less EXP than was actually gained by applying the modifiers in a different order. For reference, I had the (domestic) trade, Lucky Egg, friendship, and Exp. Charm bonuses active) |
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====Gain formula==== | ====Gain formula==== | ||
In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]], {{gen|VII}}, and {{gen|VIII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics. | In the main Pokémon games, only two basic formulas have ever been used: a flat formula, where the winner's level is not taken into account, and a scaled formula, where the difference between both opponents' levels affects the amount of experience the winner receives. [[Generation V]], {{gen|VII}}, and {{gen|VIII}} games use the scaled formula. All other generations use the flat formula, although each generation generally makes its own additions or tweaks to the previous mechanics. | ||
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*''L<sub>p</sub>'' is the level of the victorious Pokémon | *''L<sub>p</sub>'' is the level of the victorious Pokémon | ||
*''p'' is equal to... | *''p'' is equal to... | ||
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}) is active | **1 if no Exp. Point Power or other boost ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}, [[Exp. Charm]]{{sup/8|SwSh}}) is active (this is rounded down to the nearest integer after multiplying): | ||
**If an Exp. Point Power is active... | **If an Exp. Point Power is active... | ||
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX | ***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX | ||
***1.5 for Roto Exp. Points | ***1.5 for Roto Exp. Points or the Exp. Charm | ||
*''s'' is equal to... | *''s'' is equal to... | ||
**In Generation I... | **In Generation I... |
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