Giovanni (Masters): Difference between revisions

(the artwork have the red R)
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===Sync Grid===
===Sync Grid===
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +30
| HP +30
| 5
| 60
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Slash: Power +3
| Slash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Slash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Enough!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Enough!: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Enough!: Berserk Bunch 1
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Enough!: All Ramped Up 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Stamina Reserves 2
| Charges the user’s move gauge by 2 the first time it is in a pinch each battle.
| 8
| 96
| 2
|-style="background:#fff"
| Amped Up 1
| Raises the user’s Speed by 1 stat rank when it lands a critical hit.
| 10
| 120
| 2
|-style="background:#fff"
| Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 2
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 7
| 84
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| On the Run 2
| Raises the user’s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Perfectly Evil Normal Impact: Power +25
| Perfectly Evil Normal Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,667

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