Color palette (Generations I–II): Difference between revisions

Adding info about dark screen from some moves
(Adding info about dark screen from some moves)
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===HP bar===
===HP bar===
When the games are played in black and white, the HP bar appears the same no matter how much HP the Pokémon has.
When the games are played in black and white, the HP bar appears the same no matter how much HP the Pokémon has. When the games are played in color, the HP bar has three different palettes: green, yellow, and red HP bars.


When the games are played in color, the HP bar has three different palettes: green, yellow, and red HP bars.
===Dark screen===
[[File:Flash I.png|thumb|right|{{m|Flash}}<br>(battle animation 0xFD)]]
[[File:Reflect I.png|thumb|right|{{m|Reflect}}<br>(battle animation 0xFE)]]
In [[Generation I]], some moves temporarily cause the [[Pokémon battle]] to become dark, by using either the battle animations 0xFD or 0xFE. Some moves (such as {{m|Disable}} and {{m|Leer}}) use both battle animations.
 
* These moves use the battle animation 0xFD, which usually lasts a very short time (depending on the move) and completely reverses all the color palettes: {{m|Body Slam}}, {{m|Cut}}, {{m|Disable}}, {{m|Double-Edge}}, {{m|Flash}}, {{m|Leer}}, {{m|Rolling Kick}}, and {{m|Take Down}}.
*: The colors 0, 1, 2, 3 are reversed, therefore they respectively become 3, 2, 1, 0.
*: When played in color, this changes the HP bar into light yellow (no matter the color of the current HP bar) with a white outline. When played in black and white, this changes the HP bar from dark gray to light gray.
*: This causes the text at the bottom of the Pokémon battle screen (such as "<Pokémon> used <move>!") and the surrounding borders appear as white text on a black background.
* These moves use the battle animation 0xFE, which usually lasts longer (depending on the move) and applies a different color effect that appears dark as well: {{m|Confuse Ray}}, {{m|Disable}}, {{m|Double Team}}, {{m|Dream Eater}}, {{m|Hyper Beam}}, {{m|Glare}}, {{m|Leer}}, {{m|Reflect}}, {{m|Smokescreen|SmokeScreen}}, {{m|Super Fang}}, {{m|Thunder}}, and {{m|Thunder Punch}}.
*: The color 0 (black) becomes the color 2 (light shade of the current Pokémon palette), the color 1 is unaffected, and the colors 2 (light shade) and 3 (white) become the color 0 (black).
*: When played in color, this does not change the color of the HP bar (such as green or red HP), although it changes the outline of this bar to a light yellow. The text nearby (including Pokémon's nickname and level) also become light yellow.
*: This causes the text at the bottom of the Pokémon battle screen (such as "<Pokémon> used <move>!") and the surrounding borders to appear with a black background and the color (light shade) of the player's Pokémon species. For instance, if the player is using a {{p|Lickitung}}, the text appears pink; if the player is using a {{p|Lapras}}, the text appears blue.


===Game Freak logo===
===Game Freak logo===