59
edits
m (→Skills) |
m (→Sync Grid) |
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|-style="background:#fff" | |-style="background:#fff" | ||
| Flame Charge: Move Gauge Refresh 3 | | Flame Charge: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Bone: Move Gauge Refresh 3 | | Shadow Bone: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dancing Fever!: MP Refresh 3 | | Dancing Fever!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 3 | | Critical Strike 3 | ||
| Powers up attacks | | Powers up the user's attacks when they become critical hits. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Wise Entry 2 | | Wise Entry 2 | ||
| | | Raises the user's Sp. Def by two stat ranks when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | Endurance | ||
| | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Focus Group 2 | | Focus Group 2 | ||
| Has a | | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Healing 1 | | Critical Healing 1 | ||
| Has a | | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Unfortuitous 4 | | Unfortuitous 4 | ||
| Has a | | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Insult to Injury | | Insult to Injury | ||
| The more the target's Defense | | The more the target's Defense is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits