Kiawe (Masters): Difference between revisions

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Line 305: Line 305:
|-style="background:#fff"
|-style="background:#fff"
| Flame Charge: Move Gauge Refresh 3
| Flame Charge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
Line 341: Line 341:
|-style="background:#fff"
|-style="background:#fff"
| Shadow Bone: Move Gauge Refresh 3
| Shadow Bone: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 10
| 10
| 120
| 120
Line 347: Line 347:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 353: Line 353:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 359: Line 359:
|-style="background:#fff"
|-style="background:#fff"
| Dancing Fever!: MP Refresh 3
| Dancing Fever!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 377: Line 377:
|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 3
| Critical Strike 3
| Powers up attacks if they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 7
| 7
| 84
| 84
Line 383: Line 383:
|-style="background:#fff"
|-style="background:#fff"
| Wise Entry 2
| Wise Entry 2
| Sharply raises the user's Sp. Def when the Pokémon enters a battle.
| Raises the user's Sp. Def by two stat ranks when it enters a battle.
| 7
| 7
| 84
| 84
Line 389: Line 389:
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 7
| 7
| 84
| 84
Line 395: Line 395:
|-style="background:#fff"
|-style="background:#fff"
| Focus Group 2
| Focus Group 2
| Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move.
| Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 10
| 120
| 120
Line 401: Line 401:
|-style="background:#fff"
|-style="background:#fff"
| Critical Healing 1
| Critical Healing 1
| Has a small chance of restoring the user's HP when its move is a critical hit.
| Has a chance (20%) of restoring the user's HP when its move is a critical hit.
| 10
| 10
| 120
| 120
Line 407: Line 407:
|-style="background:#fff"
|-style="background:#fff"
| Unfortuitous 4
| Unfortuitous 4
| Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful.
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness.
| 10
| 10
| 120
| 120
Line 413: Line 413:
|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| Insult to Injury
| The more the target's Defense has been lowered, the more it powers up moves.
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120