59
edits
m (→Moves) |
m (→Sync Grid) |
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|-style="background:#fff" | |-style="background:#fff" | ||
| Water Gun: Move Gauge Refresh 3 | | Water Gun: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Wide Guard: MP Refresh 5 | | Wide Guard: MP Refresh 5 | ||
| Has a | | Has a chance (60%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Leech Life: Move Gauge Refresh 3 | | Leech Life: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Karpe Diem!: Move Gauge Refresh 3 | | Karpe Diem!: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 346: | Line 346: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Refreshing Rain 1 | | Refreshing Rain 1 | ||
| Restores the | | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rain Gear 1 | | Rain Gear 1 | ||
| Reduces damage when the | | Reduces damage when the user is hit by an attack move while the weather is rainy. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | Vigilance | ||
| | | Protects the user against critical hits. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Strike 1 | | Critical Strike 1 | ||
| Powers up attacks | | Powers up the user's attacks when they become critical hits. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | Endurance | ||
| | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Catalytic Cure 1 | | Catalytic Cure 1 | ||
| Has a | | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Block and Heal 9 | | Block and Heal 9 | ||
| Restores the user's HP when | | Restores the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 6 | | Stamina Reserves 6 | ||
| | | Charges the user's move gauge by six the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | Tough Cookie | ||
| The more the user's Defense | | The more the user's Defense is raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| HP Trade-Off 4 | | HP Trade-Off 4 | ||
| The | | The smaller the user's percentage of remaining HP, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits