Max Raid Battle: Difference between revisions

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Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The order is based on the order of which players joined the raid, so the player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The order is based on the order of which players joined the raid, so the player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.


Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' [[Ability|Abilities]] and stat changes, while curing itself of [[Status condition#Non-volatile status|non-volatile status conditions]].  
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack up to three times per turn and create a shockwave, which cancels the effect of the players' [[Ability|Abilities]] and stat changes, while curing its own negative stat changes and [[Status condition#Non-volatile status|non-volatile status conditions]].  


In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with two to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with two to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.