Alder (Masters): Difference between revisions

Line 53: Line 53:
|100%
|100%
|All opponents
|All opponents
|Lowers the target's Sp. Atk.
|Lowers the target's Sp. Atk by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit|Dire Hit +]]
|[[Dire Hit|Dire Hit +]]
Line 63: Line 63:
|—
|—
|Self
|Self
|Sharply raises the user's critical-hit rate.
|Raises the user's critical-hit rate by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Hyper Beam}}
|{{m|Hyper Beam}}
Line 83: Line 83:
|—
|—
|Self
|Self
|Radically raises the user's Sp. Atk. Sharply raises the user's Sp. Def and Speed. Drastically lowers the user's Defense.
|Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s Sp. Def and Speed by 2 stat ranks. Lowers the user’s Defense by 3 stat ranks.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 110: Line 110:
|-style="background:#fff"
|-style="background:#fff"
|Rejuvenate 6
|Rejuvenate 6
|Increases the user's move gauge by six after using a sync move.
|Charges the user’s move gauge by 6 after using a sync move.
|-style="background:#fff"
|-style="background:#fff"
|Adrenaline 2
|Adrenaline 2
|Reduces the sync move countdown by two when a sync move is used for the first time.
|Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 306: Line 306:
|-style="background:#fff"
|-style="background:#fff"
| Struggle Bug: Move Gauge Refresh 3
| Struggle Bug: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 312: Line 312:
|-style="background:#fff"
|-style="background:#fff"
| Struggle Bug: Critical Strike 5
| Struggle Bug: Critical Strike 5
| Powers up attacks if they become critical hits.
| Powers up the user’s attacks when they become critical hits.
| 10
| 10
| 120
| 120
Line 360: Line 360:
|-style="background:#fff"
|-style="background:#fff"
| Hyper Beam: Move Gauge Refresh 2
| Hyper Beam: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 366: Line 366:
|-style="background:#fff"
|-style="background:#fff"
| Hyper Beam: Move Gauge Refresh 2
| Hyper Beam: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 372: Line 372:
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 3
| Dire Hit +: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 378: Line 378:
|-style="background:#fff"
|-style="background:#fff"
| Unparalleled Power!: MP Refresh 3
| Unparalleled Power!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 384: Line 384:
|-style="background:#fff"
|-style="background:#fff"
| Unparalleled Power!: Hit and Heal 9
| Unparalleled Power!: Hit and Heal 9
| Makes the user gradually heal itself when a move is successful.
| Applies the Gradual Healing effect to the user when its move is successful.
| 10
| 10
| 120
| 120
Line 402: Line 402:
|-style="background:#fff"
|-style="background:#fff"
| Leg Up 2
| Leg Up 2
| Once per battle, has a moderate chance of reducing the user's sync move countdown by one when the Pokémon enters the battle.
| Once per battle, has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle.
| 12
| 12
| 144
| 144
Line 408: Line 408:
|-style="background:#fff"
|-style="background:#fff"
| Overpower
| Overpower
| The more the target's Sp. Atk has been lowered, the more this powers up moves.
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
Line 414: Line 414:
|-style="background:#fff"
|-style="background:#fff"
| Devastation
| Devastation
| The more the target's Sp. Atk has been lowered, the more this powers up sync moves.
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
| 10
| 10
| 120
| 120
2,688

edits