Marnie (Masters): Difference between revisions

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|100%
|100%
|An opponent
|An opponent
|Has a very small chance of leaving the target paralyzed.
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Power Trip}}
|{{m|Power Trip}}
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|100%
|100%
|An opponent
|An opponent
|Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
|Raises the user's Speed by one stat rank. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
|- style="background:#fff"
|- style="background:#fff"
|Snack Time!
|Snack Time!
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|—
|—
|Self
|Self
|Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
|Raises the user's Attack by one stat rank. When the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, applies the Gradual Healing effect to the user. When the user is in Hangry Mode, raises the user's critical-hit rate by one stat rank.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|}
|}


Line 274: Line 274:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 4
| Thunder Shock: Move Gauge Refresh 4
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 280: Line 280:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Staggering 2
| Thunder Shock: Staggering 2
| Has a moderate chance of making the target flinch when an attack is successful.
| Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Power Trip: Move Gauge Refresh 2
| Power Trip: Move Gauge Refresh 2
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Aura Wheel: Move Gauge Refresh 3
| Aura Wheel: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Snack Time!: MP Refresh 2
| Snack Time!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Snack Time!: Super Preparation 4
| Snack Time!: Super Preparation 4
| Has a good chance of applying the Supereffective ↑ Next effect to the user when a move is successful.
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when a move is successful.
| 6
| 6
| 72
| 72
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|-style="background:#fff"
|-style="background:#fff"
| Snack Time!: Propulsion 4
| Snack Time!: Propulsion 4
| Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| Speedy Entry 1
| Raises the user's Speed when the Pokémon enters a battle.
| Raises the user’s Speed by 1 stat rank when it enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| MP Rekindle 2
| MP Rekindle 2
| Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move.
| Has a chance (30%) of restoring one MP for the user when the user's Pokémon uses a move.
| 10
| 10
| 120
| 120
Line 1,277: Line 1,277:


==Availability==
==Availability==
Marnie was exclusive to the following sync pair scout banners:
* (Debut) Marnie Poké Fair Scout (February 26 to March 18, 2021; September 21 to October 5, 2021)
* 5★-Select Poké Fair Scout ×25 (B) (January 1 to 18, 2022)
* 5★-Select Special Poké Fair Scout (March 6 to 17, 2022)
Marnie (Summer 2021) was exclusive to the following sync pair scout banners:
* (Debut) Marnie Seasonal Scout (July 17 to 31, 2021)
* 5★-Select Seasonal Scout x11 C (March 5 to 17, 2022)
Marnie (Palentine's 2022) was exclusive to the following sync pair scout banners:
* (Debut) Marnie Seasonal Scout (#2) (January 31 to February 19, 2022)


===Sync Pair Stories===
===Sync Pair Stories===
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