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=====Camomons===== | =====Camomons===== | ||
An OM which changes the Pokémon's typing to match its first two moves. For example, a {{p|Lucario}} whose first two moves are {{m|Close Combat}} and {{m|Extreme Speed}} will become a Fighting/Normal-type. If the first two moves are of the same type, the Pokémon will have one type. | An OM which changes the Pokémon's typing to match its first two moves. For example, a {{p|Lucario}} whose first two moves are {{m|Close Combat}} and {{m|Extreme Speed}} will become a Fighting/Normal-type. If the first two moves are of the same type, the Pokémon will have one type. | ||
=====Flipped===== | |||
An OM which changes the Pokémon's base stats by having its HP swapped with Speed, Attack with Sp. Def, and Defense with Sp. Atk. Effectively, HP/Attack/Defense/Sp. Atk/Sp. Def/Speed is changed to Speed/Sp. Def/Sp. Atk/Defense/Attack/HP. | |||
For example, {{p|Sylveon}}'s base stats, which were 95/65/65/110/130/60, become 60/130/110/65/65/95. | |||
=====Godly Gift===== | =====Godly Gift===== | ||
An OM in which one Pokémon from the [[#Uber|Uber]] tier can be placed on the team, then called the "God". All other Pokémon will inherit base stats from the "God", even if it has [[fainting|fainted]], according to the table below: | An OM in which one Pokémon from the [[#Uber|Uber]] tier can be placed on the team, then called the "God". All other Pokémon will inherit base stats from the "God", even if it has [[fainting|fainted]], according to the table below: | ||
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For example, {{p|Barbaracle}} can have a moveset that includes {{m|Surging Strikes}}. | For example, {{p|Barbaracle}} can have a moveset that includes {{m|Surging Strikes}}. | ||
=====Stat Switch===== | |||
An OM where each Pokémon's base stats are changed so its lowest base stat is exchanged for its highest one. If multiple stats satisfy either category, all of them are swapped. | |||
Example, with {{p|Regirock}}'s base stats ('''bold''' indicates the changed base stats): | |||
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}" | |||
|- style="background: #fff; text-align: center" | |||
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat | |||
! style="background: #{{HP color light}}" | HP | |||
! style="background: #{{attack color light}}" | Attack | |||
! style="background: #{{defense color light}}" | Defense | |||
! style="background: #{{special attack color light}}" | Sp. Atk | |||
! style="background: #{{special defense color light}}" | Sp. Def | |||
! style="background: #{{speed color light}}" | Speed | |||
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="text-align: right" | Old | |||
| style="min-width: 50px; background: #{{HP color}}" | 80 | |||
| style="min-width: 50px; background: #{{attack color}}" | 100 | |||
| style="min-width: 50px; background: #{{defense color}}" | 200 | |||
| style="min-width: 50px; background: #{{special attack color}}" | 50 | |||
| style="min-width: 50px; background: #{{special defense color}}" | 100 | |||
| style="min-width: 50px; background: #{{speed color}};" | 50 | |||
| 580 | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="{{roundybl|5px}}; text-align: right" | New | |||
| style="min-width: 50px; background: #{{HP color}}" | 80 | |||
| style="min-width: 50px; background: #{{attack color}}" | 100 | |||
| style="min-width: 50px; background: #{{defense color}}" | '''50''' | |||
| style="min-width: 50px; background: #{{special attack color}}" | '''200''' | |||
| style="min-width: 50px; background: #{{special defense color}}" | 100 | |||
| style="min-width: 50px; background: #{{speed color}};" | '''200''' | |||
| style="{{roundybr|5px}};" | '''730''' | |||
|} | |||
Example, with {{p|Sylveon}}'s base stats ('''bold''' indicates the changed base stats): | |||
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}" | |||
|- style="background: #fff; text-align: center" | |||
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat | |||
! style="background: #{{HP color light}}" | HP | |||
! style="background: #{{attack color light}}" | Attack | |||
! style="background: #{{defense color light}}" | Defense | |||
! style="background: #{{special attack color light}}" | Sp. Atk | |||
! style="background: #{{special defense color light}}" | Sp. Def | |||
! style="background: #{{speed color light}}" | Speed | |||
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="text-align: right" | Old | |||
| style="min-width: 50px; background: #{{HP color}}" | 95 | |||
| style="min-width: 50px; background: #{{attack color}}" | 65 | |||
| style="min-width: 50px; background: #{{defense color}}" | 65 | |||
| style="min-width: 50px; background: #{{special attack color}}" | 110 | |||
| style="min-width: 50px; background: #{{special defense color}}" | 130 | |||
| style="min-width: 50px; background: #{{speed color}};" | 60 | |||
| 525 | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="{{roundybl|5px}}; text-align: right" | New | |||
| style="min-width: 50px; background: #{{HP color}}" | 95 | |||
| style="min-width: 50px; background: #{{attack color}}" | 65 | |||
| style="min-width: 50px; background: #{{defense color}}" | 65 | |||
| style="min-width: 50px; background: #{{special attack color}}" | 110 | |||
| style="min-width: 50px; background: #{{special defense color}}" | '''60''' | |||
| style="min-width: 50px; background: #{{speed color}};" | '''130''' | |||
| style="{{roundybr|5px}};" | 525 | |||
|} | |||
Example, with {{p|Shuckle}}'s base stats ('''bold''' indicates the changed base stats): | |||
{| style="{{roundy|10px}}; background: #{{bulba color}}; border: 3px solid #{{bulba color dark}}" | |||
|- style="background: #fff; text-align: center" | |||
! style="background: #{{bulba color light}}; {{roundytl|5px}}; text-align: right" | Stat | |||
! style="background: #{{HP color light}}" | HP | |||
! style="background: #{{attack color light}}" | Attack | |||
! style="background: #{{defense color light}}" | Defense | |||
! style="background: #{{special attack color light}}" | Sp. Atk | |||
! style="background: #{{special defense color light}}" | Sp. Def | |||
! style="background: #{{speed color light}}" | Speed | |||
! style="{{roundytr|5px}}; background: #{{bulba color light}};" | Total | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="text-align: right" | Old | |||
| style="min-width: 50px; background: #{{HP color}}" | 20 | |||
| style="min-width: 50px; background: #{{attack color}}" | 10 | |||
| style="min-width: 50px; background: #{{defense color}}" | 230 | |||
| style="min-width: 50px; background: #{{special attack color}}" | 10 | |||
| style="min-width: 50px; background: #{{special defense color}}" | 230 | |||
| style="min-width: 50px; background: #{{speed color}};" | 5 | |||
| 505 | |||
|- style="background: #{{bulba color light}}; text-align: center" | |||
! style="{{roundybl|5px}}; text-align: right" | New | |||
| style="min-width: 50px; background: #{{HP color}}" | 20 | |||
| style="min-width: 50px; background: #{{attack color}}" | 10 | |||
| style="min-width: 50px; background: #{{defense color}}" | '''5''' | |||
| style="min-width: 50px; background: #{{special attack color}}" | 10 | |||
| style="min-width: 50px; background: #{{special defense color}}" | '''5''' | |||
| style="min-width: 50px; background: #{{speed color}};" | '''230''' | |||
| style="{{roundybr|5px}};" | '''280''' | |||
|} | |||
=====Trademarked===== | =====Trademarked===== | ||
An OM where each Pokémon can have a status move that it can naturally learn (called the "trademark") instead of its [[Ability]], which will activate upon every switch-in. Some moves are specifically banned as trademarks, such as {{m|Protect}}. | An OM where each Pokémon can have a status move that it can naturally learn (called the "trademark") instead of its [[Ability]], which will activate upon every switch-in. Some moves are specifically banned as trademarks, such as {{m|Protect}}. |
edits