Key System: Difference between revisions

172 bytes added ,  31 January 2022
(→‎Difficulty: - you can verify that Easy Mode/Challenge Mode have the same raw stats as would correspond to their Normal Mode levels, by using Pain Split)
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For the first time in a Pokémon game, there are different difficulty levels. There are three different modes: '''Easy Mode''' (Japanese: '''アシストモード''' ''Assist Mode''), '''Normal Mode''' (Japanese: '''ノーマルモード''' ''Normal Mode''), and '''Challenge Mode''' (Japanese: '''チャレンジモード''' ''Challenge Mode''). Only Normal Mode is unlocked by default; Easy Mode and Challenge Mode must be unlocked through the course of the games. Because they are unlocked only after defeating the Champion, the player must start a new game in order to play the main storyline with a different difficulty.
For the first time in a Pokémon game, there are different difficulty levels. There are three different modes: '''Easy Mode''' (Japanese: '''アシストモード''' ''Assist Mode''), '''Normal Mode''' (Japanese: '''ノーマルモード''' ''Normal Mode''), and '''Challenge Mode''' (Japanese: '''チャレンジモード''' ''Challenge Mode''). Only Normal Mode is unlocked by default; Easy Mode and Challenge Mode must be unlocked through the course of the games. Because they are unlocked only after defeating the Champion, the player must start a new game in order to play the main storyline with a different difficulty.


Easy Mode decreases the opponents' {{wp|artificial intelligence}} and the [[level]] of their Pokémon; however, their stats are still calculated using the levels from Normal Mode. As such, many Trainer battles become slightly easier, but they provide less [[experience]] and prize money. The player will be rewarded with the '''Easy Key''' (Japanese: '''アシストキー''' ''Assist Key'') after defeating the Champion in [[Pokémon Black and White Versions 2|Pokémon White 2]].
In Easy Mode, opponents use less competent {{wp|artificial intelligence}} and the [[level]] of opposing Trainers' Pokémon are lower than usual. However, their Pokémon's stats are still calculated using the levels from Normal Mode; as such, many Trainer battles become slightly easier, but they provide less [[experience]] and prize money. The player is rewarded with the '''Easy Key''' (Japanese: '''アシストキー''' ''Assist Key'') after defeating the Champion in [[Pokémon Black and White Versions 2|Pokémon White 2]].


Challenge Mode increases some opponents' artificial intelligence and the level of their Pokémon, starting from 1 level and reaching 5 levels by the end of the game. [[Gym Leader]]s and [[Elite Four]] members will also have an extra Pokémon on their team, as well as different [[move]]sets and [[held item]]s. Their {{IV}}s are also increased to 30, which is factored into their stats, but the level increase is not. The player will be rewarded with the '''Challenge Key''' (Japanese: '''チャレンジキー''' ''Challenge Key'') after defeating the Champion in [[Pokémon Black and White Versions 2|Pokémon Black 2]].
In Challenge Mode, opponents use more competent {{wp|artificial intelligence}} and the [[level]] of opposing Trainers' Pokémon are higher than usual (1 level higher at the start of the game, and rising to 5 levels higher by the end of the game). [[Gym Leader]]s and the [[Elite Four]] each use one additional Pokémon on their team, as well as their party having different [[move]]sets and [[held item]]s, and their Pokémon's {{IV}}s are all set to 30. However, Trainers' Pokémon's stats are still calculated using the levels from Normal Mode. The player is rewarded with the '''Challenge Key''' (Japanese: '''チャレンジキー''' ''Challenge Key'') after defeating the Champion in [[Pokémon Black and White Versions 2|Pokémon Black 2]].


To unlock Easy Mode in Black 2 and Challenge Mode in White 2, the respective keys for each version need to be transferred from a player with the opposite version via the [[Unova Link]].
To unlock Easy Mode in Black 2 and Challenge Mode in White 2, the respective keys for each version need to be transferred from a player with the opposite version via the [[Unova Link]].