804
edits
Line 46: | Line 46: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Strike 1 | |Critical Strike 1 | ||
|Powers up attacks | |rowspan = 2|Powers up the user's attacks when they become critical hits. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 52: | Line 52: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Strike 2 | |Critical Strike 2 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 58: | Line 57: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Defense Crush 1 | |Defense Crush 1 | ||
|Has a chance (20%) of lowering the | |Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 64: | Line 63: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Defense Crush 2 | |Defense Crush 2 | ||
|Has a chance (30%) the | |Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 70: | Line 69: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|{{tt|Fast-Track 1|Previously Hit and Run 1}} | |{{tt|Fast-Track 1|Previously Hit and Run 1}} | ||
|Has a chance (20%) of raising the user's Speed after | |Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 76: | Line 75: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|{{tt|Fast-Track 2|Previously Hit and Run 2}} | |{{tt|Fast-Track 2|Previously Hit and Run 2}} | ||
|Has a chance (30%) of raising the user's Speed after | |Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 82: | Line 81: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Gritty 1 | |Gritty 1 | ||
|Powers up the user's moves when it is affected by a status condition. | |rowspan = 3|Powers up the user's moves when it is affected by a status condition. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 88: | Line 87: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Gritty 2 | |Gritty 2 | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 94: | Line 92: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Gritty 3 | |Gritty 3 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 100: | Line 97: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mad Strength 1 | |Mad Strength 1 | ||
|Has a chance (20%) of raising the user's Attack when one of its | |Has a chance (20%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 106: | Line 103: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mad Strength 2 | |Mad Strength 2 | ||
|Has a chance (30%) of raising the user's Attack when one of its attack moves is successful. | |Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 112: | Line 109: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Chain 1 | |Power Chain 1 | ||
|Powers up moves when unity bonus is in effect. | |rowspan = 2|Powers up the user's moves when a unity bonus is in effect. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 118: | Line 115: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Chain 2 | |Power Chain 2 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 124: | Line 120: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Flux 1 | |Power Flux 1 | ||
|The fuller the move gauge when moves are selected, the more this powers up moves. | |rowspan = 3|The fuller the move gauge when moves are selected, the more this powers up moves. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 130: | Line 126: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Flux 2 | |Power Flux 2 | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 136: | Line 131: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Flux 3 | |Power Flux 3 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 142: | Line 136: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Reserves 1 | |Power Reserves 1 | ||
|Powers up moves in a pinch. | |rowspan = 2|Powers up the user's moves when in a pinch. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 148: | Line 142: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Reserves 2 | |Power Reserves 2 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 154: | Line 147: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stoic 1 | |Stoic 1 | ||
|Has a chance (20%) of raising the user's Defense after | |Has a chance (20%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 160: | Line 153: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stoic 2 | |Stoic 2 | ||
|Has a chance (30%) of raising the user's Defense after | |Has a chance (30%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 172: | Line 165: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Surging Sand 1 | |Surging Sand 1 | ||
|Powers up the user's moves during a sandstorm. | |rowspan = 3|Powers up the user's moves during a sandstorm. | ||
|11.4% | |11.4% | ||
|✗ | |✗ | ||
Line 178: | Line 171: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Surging Sand 2 | |Surging Sand 2 | ||
|1.50% | |1.50% | ||
|9.00% | |9.00% | ||
Line 184: | Line 176: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Surging Sand 3 | |Surging Sand 3 | ||
|0.63% | |0.63% | ||
|1.25% | |1.25% | ||
Line 209: | Line 200: | ||
|Acuity | |Acuity | ||
|Accuracy cannot be lowered. | |Accuracy cannot be lowered. | ||
|0.57% | |||
|1.16% | |||
|12.5% | |||
|-style="background:#fff" | |||
|Headstrong | |||
|Attack cannot be lowered. | |||
|0.57% | |0.57% | ||
|1.16% | |1.16% | ||
Line 215: | Line 212: | ||
|Dauntless | |Dauntless | ||
|Sp. Atk cannot be lowered. | |Sp. Atk cannot be lowered. | ||
|0.57% | |||
|1.16% | |||
|12.5% | |||
|-style="background:#fff" | |||
|Haste | |||
|Speed cannot be lowered. | |||
|0.57% | |||
|1.16% | |||
|12.5% | |||
|-style="background:#fff" | |||
|Unbending | |||
|Defense cannot be lowered. | |||
|0.57% | |||
|1.16% | |||
|12.5% | |||
|-style="background:#fff" | |||
|Stalwart | |||
|Sp. Def cannot be lowered. | |||
|0.57% | |||
|1.16% | |||
|12.5% | |||
|-style="background:#fff" | |||
|Vigilance | |||
|Protects the user against critical hits. | |||
|0.57% | |0.57% | ||
|1.16% | |1.16% | ||
Line 220: | Line 241: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 1 | |Enlightenment 1 | ||
| | |rowspan = 9|When any stat is lowered, mitigates the reduction of that stat. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 226: | Line 247: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 2 | |Enlightenment 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 232: | Line 252: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 3 | |Enlightenment 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 238: | Line 257: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 4 | |Enlightenment 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 244: | Line 262: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 5 | |Enlightenment 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 250: | Line 267: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 6 | |Enlightenment 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 256: | Line 272: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 7 | |Enlightenment 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 262: | Line 277: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 8 | |Enlightenment 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 268: | Line 282: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Enlightenment 9 | |Enlightenment 9 | ||
|0.57% | |0.57% | ||
|1.16% | |1.16% | ||
Line 286: | Line 287: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 1 | |Mind's Eye 1 | ||
| | |rowspan = 9|When the user's accuracy is lowered, mitigates the reduction of accuracy. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 292: | Line 293: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 2 | |Mind's Eye 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 298: | Line 298: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 3 | |Mind's Eye 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 304: | Line 303: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 4 | |Mind's Eye 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 310: | Line 308: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 5 | |Mind's Eye 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 316: | Line 313: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 6 | |Mind's Eye 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 322: | Line 318: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 7 | |Mind's Eye 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 328: | Line 323: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 8 | |Mind's Eye 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 334: | Line 328: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mind's Eye 9 | |Mind's Eye 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 1 | ||
|rowspan = 9|When the user's Attack is lowered, mitigates the reduction of Attack. | |||
| | |||
| | |||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Stout Heart 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 1 | ||
| | |rowspan = 9|When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Steady Resolve 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 454: | Line 425: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 1 | |Sudden Sprint 1 | ||
| | |rowspan = 9|When the user's Speed is lowered, mitigates the reduction of Speed. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 460: | Line 431: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 2 | |Sudden Sprint 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 466: | Line 436: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 3 | |Sudden Sprint 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 472: | Line 441: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 4 | |Sudden Sprint 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 478: | Line 446: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 5 | |Sudden Sprint 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 484: | Line 451: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 6 | |Sudden Sprint 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 490: | Line 456: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 7 | |Sudden Sprint 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 496: | Line 461: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 8 | |Sudden Sprint 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 502: | Line 466: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sudden Sprint 9 | |Sudden Sprint 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 508: | Line 471: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 1 | |Trained Body 1 | ||
| | |rowspan = 9|When the user's Defense is lowered, mitigates the reduction of Defense. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 514: | Line 477: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 2 | |Trained Body 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 520: | Line 482: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 3 | |Trained Body 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 526: | Line 487: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 4 | |Trained Body 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 532: | Line 492: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 5 | |Trained Body 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 538: | Line 497: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 6 | |Trained Body 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 544: | Line 502: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 7 | |Trained Body 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 550: | Line 507: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 8 | |Trained Body 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 556: | Line 512: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Body 9 | |Trained Body 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 562: | Line 517: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 1 | |Trained Mind 1 | ||
| | |rowspan = 9|When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 568: | Line 523: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 2 | |Trained Mind 2 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 574: | Line 528: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 3 | |Trained Mind 3 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 580: | Line 533: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 4 | |Trained Mind 4 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 586: | Line 538: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 5 | |Trained Mind 5 | ||
|2.30% | |2.30% | ||
|✗ | |✗ | ||
Line 592: | Line 543: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 6 | |Trained Mind 6 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 598: | Line 548: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 7 | |Trained Mind 7 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 604: | Line 553: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 8 | |Trained Mind 8 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
Line 610: | Line 558: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trained Mind 9 | |Trained Mind 9 | ||
|0.55% | |0.55% | ||
|3.36% | |3.36% | ||
|✗ | |✗ | ||
|} | |} | ||
Line 640: | Line 575: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Antifreeze | |Antifreeze | ||
|Prevents the | |Prevents the user from becoming frozen. | ||
|0.50% | |0.50% | ||
|1.00% | |1.00% | ||
Line 646: | Line 581: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Antitoxin | |Antitoxin | ||
|Prevents the | |Prevents the user from getting poisoned or badly poisoned. | ||
|0.50% | |0.50% | ||
|1.00% | |1.00% | ||
Line 652: | Line 587: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Clearheaded | |Clearheaded | ||
|Prevents the | |Prevents the user from becoming confused. | ||
|0.50% | |0.50% | ||
|1.00% | |1.00% | ||
Line 658: | Line 593: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Escape Artist | |Escape Artist | ||
|Prevents the | |Prevents the user from becoming trapped. | ||
|0.50% | |0.50% | ||
|1.00% | |1.00% | ||
Line 664: | Line 599: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Flameproof | |Flameproof | ||
|Prevents the | |Prevents the user from getting burned. | ||
|0.50% | |0.50% | ||
|1.00% | |1.00% | ||
|10.0% | |10.0% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |Lithe | ||
| | |Prevents the user from getting paralyzed. | ||
|0.50% | |||
|1.00% | |||
|10.0% | |||
|-style="background:#fff" | |||
|Sand Shelter | |||
|Protects the user from damage from a sandstorm. | |||
|0.50% | |||
|1.00% | |||
|10.0% | |||
|-style="background:#fff" | |||
|Snow Shelter | |||
|Protects the user from damage from a hailstorm. | |||
|0.50% | |||
|1.00% | |||
|10.0% | |||
|-style="background:#fff" | |||
|Unflappable | |||
|Prevents the user from flinching. | |||
|0.50% | |||
|1.00% | |||
|10.0% | |||
|-style="background:#fff" | |||
|Wide Awake | |||
|Prevents the user from falling asleep. | |||
|0.50% | |||
|1.00% | |||
|10.0% | |||
|-style="background:#fff" | |||
|Lessen Freeze 1 | |||
|rowspan = 9|Shortens time spent frozen. | |||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Freeze 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 1 | ||
|Reduces | |rowspan = 9|Reduces damage from being poisoned or badly poisoned. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Poison 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 1 | ||
| | |rowspan = 9|Reduces the chance of attacking oneself due to confusion. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Confusion 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 1 | ||
| | |rowspan = 9|Reduces damage from being trapped. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Trap 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 1 | ||
|Reduces | |rowspan = 9|Reduces damage from being burned.<br>Mitigates the reduction of Attack due to being burned. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Burn 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 1 | ||
|Reduces | |rowspan = 9|Reduces the chance of actions failing due to paralysis.<br>Mitigates the reduction of Speed due to paralysis. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Paralysis 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 1 | ||
|Shortens time spent | |rowspan = 9|Shortens time spent flinching. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Flinch 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 1 | ||
| | |rowspan = 9|Shortens time spent asleep. | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 2 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 3 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 4 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 5 | ||
|2.00% | |2.00% | ||
|✗ | |✗ | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 6 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 7 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 8 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lessen | |Lessen Sleep 9 | ||
|0.47% | |0.47% | ||
|2.81% | |2.81% | ||
|✗ | |✗ | ||
|} | |} | ||
Line 1,140: | Line 1,011: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Bug Guard | |Bug Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Bug-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Dark Guard | |Dark Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Dark-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Dragon Guard | |Dragon Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Dragon-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Electric Guard | |Electric Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Electric-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fairy Guard | |Fairy Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Fairy-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fighting Guard | |Fighting Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Fighting-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fire Guard | |Fire Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Fire-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Flying Guard | |Flying Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Flying-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ghost Guard | |Ghost Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Ghost-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Grass Guard | |Grass Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Grass-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ground Guard | |Ground Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Ground-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ice Guard | |Ice Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Ice-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Normal Guard | |Normal Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Normal-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Poison Guard | |Poison Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Poison-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Psychic Guard | |Psychic Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Psychic-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Rock Guard | |Rock Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Rock-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Steel Guard | |Steel Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Steel-type moves. | ||
|5.56% | |5.56% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Water Guard | |Water Guard | ||
|Reduces damage when the | |Reduces damage when the user is attacked by Water-type moves. | ||
|5.56% | |5.56% | ||
|} | |||
===Deluxe Lucky Cookie=== | |||
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | |||
|- | |||
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 | Lucky skill | |||
! style="background-color:#{{gold color light}}" rowspan=2 | Effect | |||
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" colspan=3 | Chance | |||
|- style="background:#{{grey color light}}" | |||
| 1★ | |||
| 2★ | |||
| 3★ | |||
|-style="background:#fff" | |||
|Move Gauge Refresh 2 | |||
|Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Revenge Boost 4 | |||
|Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Power Reserves 2 | |||
|Powers up the user's moves when in a pinch. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Superduper Effective 1 | |||
|Powers up moves that are super effective. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Power Flux 3 | |||
|The fuller the move gauge when moves are selected, the more this powers up moves. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Critical Strike 2 | |||
|Powers up the user's attacks when they become critical hits. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Weathered Warrior 3 | |||
|Powers up the user's moves and sync move when weather conditions are in effect. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Super Powered 3 | |||
|Powers up the user's moves and sync move that are super effective. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Head Start 1 | |||
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Adrenaline 1 | |||
|Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Antitoxin | |||
|Prevents the user from getting poisoned or badly poisoned. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Flameproof | |||
|Prevents the user from getting burned. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Lithe | |||
|Prevents the user from getting paralyzed. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Antifreeze | |||
|Prevents the user from becoming frozen. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Clearheaded | |||
|Prevents the user from becoming confused. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Unflappable | |||
|Prevents the user from flinching. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Escape Artist | |||
|Prevents the user from becoming trapped. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Interference Immunity | |||
|Prevents the user from flinching, becoming confused, or becoming trapped. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Status Immunity | |||
|Status conditions cannot be inflicted on the user. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Healthy Healing | |||
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Supreme Entry | |||
|Applies the Supereffective ↑ Next effect to the user when it enters a battle. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|Headstrong | |||
|Attack cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Unbending | |||
|Defense cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Dauntless | |||
|Sp. Atk cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Stalwart | |||
|Sp. Def cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Haste | |||
|Speed cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Acuity | |||
|Accuracy cannot be lowered. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Fast-Track 2 | |||
|Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Mad Strength 2 | |||
|Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Defense Crush 2 | |||
|Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Mind Games 2 | |||
|Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Witty Hit 2 | |||
|Has a chance (30%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Sharp Entry 1 | |||
|Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Speedy Entry 1 | |||
|Raises the user's Speed by 1 stat rank when it enters a battle. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Speedy Entry 2 | |||
|Raises the user's Speed by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Grand Entry 1 | |||
|Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Grand Entry 2 | |||
|Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Sentry Entry 1 | |||
|Raises the user's Defense by 1 stat rank when it enters a battle. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Sentry Entry 2 | |||
|Raises the user's Defense by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Fierce Entry 1 | |||
|Raises the user's Attack by 1 stat rank when it enters a battle. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Fierce Entry 2 | |||
|Raises the user's Attack by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Wise Entry 1 | |||
|Raises the user's Sp. Def by 1 stat rank when it enters a battle. | |||
|8.02% | |||
|✗ | |||
|✗ | |||
|-style="background:#fff" | |||
|Wise Entry 2 | |||
|Raises the user's Sp. Def by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Troublemaker 1 | |||
|Raises the chance of success for status moves that inflict status conditions. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Pinpoint Entry 2 | |||
|Raises the user's accuracy by 2 stat ranks when it enters a battle. | |||
|0.62% | |||
|3.75% | |||
|✗ | |||
|-style="background:#fff" | |||
|Vigilance | |||
|Protects the user against critical hits. | |||
|0.41% | |||
|0.83% | |||
|8.33% | |||
|-style="background:#fff" | |||
|} | |||
===Guaranteed Lucky Cookie 1=== | |||
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | |||
|- | |||
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Lucky skill | |||
! style="background-color:#{{gold color light}}" | Effect | |||
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Chance | |||
|- style="background:#{{grey color light}}" | |||
|-style="background:#fff" | |||
|Head Start 1 | |||
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | |||
|100.0% | |||
|-style="background:#fff" | |||
|} | |} | ||
edits