Lucky skill: Difference between revisions

1,191 bytes added ,  21 January 2022
Line 46: Line 46:
|-style="background:#fff"
|-style="background:#fff"
|Critical Strike 1
|Critical Strike 1
|Powers up attacks if they become critical hits.
|rowspan = 2|Powers up the user's attacks when they become critical hits.
|1.50%
|1.50%
|9.00%
|9.00%
Line 52: Line 52:
|-style="background:#fff"
|-style="background:#fff"
|Critical Strike 2
|Critical Strike 2
|Powers up attacks if they become critical hits.
|0.63%
|0.63%
|1.25%
|1.25%
Line 58: Line 57:
|-style="background:#fff"
|-style="background:#fff"
|Defense Crush 1
|Defense Crush 1
|Has a chance (20%) of lowering the target’s Defense when an attack against it is successful.
|Has a chance (20%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
|11.4%
|11.4%
|✗
|✗
Line 64: Line 63:
|-style="background:#fff"
|-style="background:#fff"
|Defense Crush 2
|Defense Crush 2
|Has a chance (30%) the target’s Defense when an attack move against it is successful.
|Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
|1.50%
|1.50%
|9.00%
|9.00%
Line 70: Line 69:
|-style="background:#fff"
|-style="background:#fff"
|{{tt|Fast-Track 1|Previously Hit and Run 1}}
|{{tt|Fast-Track 1|Previously Hit and Run 1}}
|Has a chance (20%) of raising the user's Speed after it uses a move.
|Has a chance (20%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
|11.4%
|11.4%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|{{tt|Fast-Track 2|Previously Hit and Run 2}}
|{{tt|Fast-Track 2|Previously Hit and Run 2}}
|Has a chance (30%) of raising the user's Speed after it uses a move.
|Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
|1.50%
|1.50%
|9.00%
|9.00%
Line 82: Line 81:
|-style="background:#fff"
|-style="background:#fff"
|Gritty 1
|Gritty 1
|Powers up the user's moves when it is affected by a status condition.
|rowspan = 3|Powers up the user's moves when it is affected by a status condition.
|11.4%
|11.4%
|✗
|✗
Line 88: Line 87:
|-style="background:#fff"
|-style="background:#fff"
|Gritty 2
|Gritty 2
|Powers up the user's moves when it is affected by a status condition.
|1.50%
|1.50%
|9.00%
|9.00%
Line 94: Line 92:
|-style="background:#fff"
|-style="background:#fff"
|Gritty 3
|Gritty 3
|Powers up the user's moves when it is affected by a status condition.
|0.63%
|0.63%
|1.25%
|1.25%
Line 100: Line 97:
|-style="background:#fff"
|-style="background:#fff"
|Mad Strength 1
|Mad Strength 1
|Has a chance (20%) of raising the user's Attack when one of its attacks is successful.
|Has a chance (20%) of raising the user's Attack by one stat rank when one of its attack moves is successful.
|11.4%
|11.4%
|✗
|✗
Line 106: Line 103:
|-style="background:#fff"
|-style="background:#fff"
|Mad Strength 2
|Mad Strength 2
|Has a chance (30%) of raising the user's Attack when one of its attack moves is successful.
|Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful.
|1.50%
|1.50%
|9.00%
|9.00%
Line 112: Line 109:
|-style="background:#fff"
|-style="background:#fff"
|Power Chain 1
|Power Chain 1
|Powers up moves when unity bonus is in effect.
|rowspan = 2|Powers up the user's moves when a unity bonus is in effect.
|1.50%
|1.50%
|9.00%
|9.00%
Line 118: Line 115:
|-style="background:#fff"
|-style="background:#fff"
|Power Chain 2
|Power Chain 2
|Powers up moves when unity bonus is in effect.
|0.63%
|0.63%
|1.25%
|1.25%
Line 124: Line 120:
|-style="background:#fff"
|-style="background:#fff"
|Power Flux 1
|Power Flux 1
|The fuller the move gauge when moves are selected, the more this powers up moves.
|rowspan = 3|The fuller the move gauge when moves are selected, the more this powers up moves.
|11.4%
|11.4%
|✗
|✗
Line 130: Line 126:
|-style="background:#fff"
|-style="background:#fff"
|Power Flux 2
|Power Flux 2
|The fuller the move gauge when moves are selected, the more this powers up moves.
|1.50%
|1.50%
|9.00%
|9.00%
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|-style="background:#fff"
|-style="background:#fff"
|Power Flux 3
|Power Flux 3
|The fuller the move gauge when moves are selected, the more this powers up moves.
|0.63%
|0.63%
|1.25%
|1.25%
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|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 1
|Power Reserves 1
|Powers up moves in a pinch.
|rowspan = 2|Powers up the user's moves when in a pinch.
|1.50%
|1.50%
|9.00%
|9.00%
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|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|Power Reserves 2
|Powers up moves in a pinch.
|0.63%
|0.63%
|1.25%
|1.25%
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|-style="background:#fff"
|-style="background:#fff"
|Stoic 1
|Stoic 1
|Has a chance (20%) of raising the user's Defense after it uses a move.
|Has a chance (20%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
|11.4%
|11.4%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Stoic 2
|Stoic 2
|Has a chance (30%) of raising the user's Defense after it uses a move.
|Has a chance (30%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
|1.50%
|1.50%
|9.00%
|9.00%
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|-style="background:#fff"
|-style="background:#fff"
|Surging Sand 1
|Surging Sand 1
|Powers up the user's moves during a sandstorm.
|rowspan = 3|Powers up the user's moves during a sandstorm.
|11.4%
|11.4%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Surging Sand 2
|Surging Sand 2
|Powers up the user's moves during a sandstorm.
|1.50%
|1.50%
|9.00%
|9.00%
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|-style="background:#fff"
|-style="background:#fff"
|Surging Sand 3
|Surging Sand 3
|Powers up the user's moves during a sandstorm.
|0.63%
|0.63%
|1.25%
|1.25%
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|Acuity
|Acuity
|Accuracy cannot be lowered.
|Accuracy cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Headstrong
|Attack cannot be lowered.
|0.57%
|0.57%
|1.16%
|1.16%
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|Dauntless
|Dauntless
|Sp. Atk cannot be lowered.
|Sp. Atk cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Haste
|Speed cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Unbending
|Defense cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Stalwart
|Sp. Def cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Vigilance
|Protects the user against critical hits.
|0.57%
|0.57%
|1.16%
|1.16%
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 1
|Enlightenment 1
|If any stat is reduced, mitigates the reduction of that stat.
|rowspan = 9|When any stat is lowered, mitigates the reduction of that stat.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 2
|Enlightenment 2
|If any stat is reduced, mitigates the reduction of that stat.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 3
|Enlightenment 3
|If any stat is reduced, mitigates the reduction of that stat.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 4
|Enlightenment 4
|If any stat is reduced, mitigates the reduction of that stat.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 5
|Enlightenment 5
|If any stat is reduced, mitigates the reduction of that stat.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 6
|Enlightenment 6
|If any stat is reduced, mitigates the reduction of that stat.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 7
|Enlightenment 7
|If any stat is reduced, mitigates the reduction of that stat.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 8
|Enlightenment 8
|If any stat is reduced, mitigates the reduction of that stat.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Enlightenment 9
|Enlightenment 9
|If any stat is reduced, mitigates the reduction of that stat.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Haste
|Speed cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Headstrong
|Attack cannot be lowered.
|0.57%
|0.57%
|1.16%
|1.16%
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 1
|Mind's Eye 1
|Mitigates the reduction of accuracy.
|rowspan = 9|When the user's accuracy is lowered, mitigates the reduction of accuracy.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 2
|Mind's Eye 2
|Mitigates the reduction of accuracy.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 3
|Mind's Eye 3
|Mitigates the reduction of accuracy.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 4
|Mind's Eye 4
|Mitigates the reduction of accuracy.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 5
|Mind's Eye 5
|Mitigates the reduction of accuracy.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 6
|Mind's Eye 6
|Mitigates the reduction of accuracy.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 7
|Mind's Eye 7
|Mitigates the reduction of accuracy.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 8
|Mind's Eye 8
|Mitigates the reduction of accuracy.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Mind's Eye 9
|Mind's Eye 9
|Mitigates the reduction of accuracy.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stalwart
|Stout Heart 1
|Sp. Def cannot be lowered.
|rowspan = 9|When the user's Attack is lowered, mitigates the reduction of Attack.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Steady Resolve 1
|Mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 2
|Stout Heart 2
|Mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 3
|Stout Heart 3
|Mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 4
|Stout Heart 4
|Mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 5
|Stout Heart 5
|Mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 6
|Stout Heart 6
|Mitigates the reduction of Sp. Atk.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 7
|Stout Heart 7
|Mitigates the reduction of Sp. Atk.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 8
|Stout Heart 8
|Mitigates the reduction of Sp. Atk.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Steady Resolve 9
|Stout Heart 9
|Mitigates the reduction of Sp. Atk.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 1
|Steady Resolve 1
|Mitigates the reduction of Attack.
|rowspan = 9|When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 2
|Steady Resolve 2
|Mitigates the reduction of Attack.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 3
|Steady Resolve 3
|Mitigates the reduction of Attack.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 4
|Steady Resolve 4
|Mitigates the reduction of Attack.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 5
|Steady Resolve 5
|Mitigates the reduction of Attack.
|2.30%
|2.30%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 6
|Steady Resolve 6
|Mitigates the reduction of Attack.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 7
|Steady Resolve 7
|Mitigates the reduction of Attack.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 8
|Steady Resolve 8
|Mitigates the reduction of Attack.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Stout Heart 9
|Steady Resolve 9
|Mitigates the reduction of Attack.
|0.55%
|0.55%
|3.36%
|3.36%
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|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 1
|Sudden Sprint 1
|Mitigates the reduction of Speed.
|rowspan = 9|When the user's Speed is lowered, mitigates the reduction of Speed.
|2.30%
|2.30%
|✗
|✗
Line 460: Line 431:
|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 2
|Sudden Sprint 2
|Mitigates the reduction of Speed.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 3
|Sudden Sprint 3
|Mitigates the reduction of Speed.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 4
|Sudden Sprint 4
|Mitigates the reduction of Speed.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 5
|Sudden Sprint 5
|Mitigates the reduction of Speed.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 6
|Sudden Sprint 6
|Mitigates the reduction of Speed.
|0.55%
|0.55%
|3.36%
|3.36%
Line 490: Line 456:
|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 7
|Sudden Sprint 7
|Mitigates the reduction of Speed.
|0.55%
|0.55%
|3.36%
|3.36%
Line 496: Line 461:
|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 8
|Sudden Sprint 8
|Mitigates the reduction of Speed.
|0.55%
|0.55%
|3.36%
|3.36%
Line 502: Line 466:
|-style="background:#fff"
|-style="background:#fff"
|Sudden Sprint 9
|Sudden Sprint 9
|Mitigates the reduction of Speed.
|0.55%
|0.55%
|3.36%
|3.36%
Line 508: Line 471:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 1
|Trained Body 1
|Mitigates the reduction of Defense.
|rowspan = 9|When the user's Defense is lowered, mitigates the reduction of Defense.
|2.30%
|2.30%
|✗
|✗
Line 514: Line 477:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 2
|Trained Body 2
|Mitigates the reduction of Defense.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Trained Body 3
|Trained Body 3
|Mitigates the reduction of Defense.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Trained Body 4
|Trained Body 4
|Mitigates the reduction of Defense.
|2.30%
|2.30%
|✗
|✗
Line 532: Line 492:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 5
|Trained Body 5
|Mitigates the reduction of Defense.
|2.30%
|2.30%
|✗
|✗
Line 538: Line 497:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 6
|Trained Body 6
|Mitigates the reduction of Defense.
|0.55%
|0.55%
|3.36%
|3.36%
Line 544: Line 502:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 7
|Trained Body 7
|Mitigates the reduction of Defense.
|0.55%
|0.55%
|3.36%
|3.36%
Line 550: Line 507:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 8
|Trained Body 8
|Mitigates the reduction of Defense.
|0.55%
|0.55%
|3.36%
|3.36%
Line 556: Line 512:
|-style="background:#fff"
|-style="background:#fff"
|Trained Body 9
|Trained Body 9
|Mitigates the reduction of Defense.
|0.55%
|0.55%
|3.36%
|3.36%
Line 562: Line 517:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 1
|Trained Mind 1
|Mitigates the reduction of Sp. Def.
|rowspan = 9|When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def.
|2.30%
|2.30%
|✗
|✗
Line 568: Line 523:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 2
|Trained Mind 2
|Mitigates the reduction of Sp. Def.
|2.30%
|2.30%
|✗
|✗
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|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 3
|Trained Mind 3
|Mitigates the reduction of Sp. Def.
|2.30%
|2.30%
|✗
|✗
Line 580: Line 533:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 4
|Trained Mind 4
|Mitigates the reduction of Sp. Def.
|2.30%
|2.30%
|✗
|✗
Line 586: Line 538:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 5
|Trained Mind 5
|Mitigates the reduction of Sp. Def.
|2.30%
|2.30%
|✗
|✗
Line 592: Line 543:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 6
|Trained Mind 6
|Mitigates the reduction of Sp. Def.
|0.55%
|0.55%
|3.36%
|3.36%
Line 598: Line 548:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 7
|Trained Mind 7
|Mitigates the reduction of Sp. Def.
|0.55%
|0.55%
|3.36%
|3.36%
Line 604: Line 553:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 8
|Trained Mind 8
|Mitigates the reduction of Sp. Def.
|0.55%
|0.55%
|3.36%
|3.36%
Line 610: Line 558:
|-style="background:#fff"
|-style="background:#fff"
|Trained Mind 9
|Trained Mind 9
|Mitigates the reduction of Sp. Def.
|0.55%
|0.55%
|3.36%
|3.36%
|✗
|✗
|-style="background:#fff"
|Unbending
|Defense cannot be lowered.
|0.57%
|1.16%
|12.5%
|-style="background:#fff"
|Vigilance
|The Pokémon is protected against critical hits.
|0.57%
|1.16%
|12.5%
|}
|}


Line 640: Line 575:
|-style="background:#fff"
|-style="background:#fff"
|Antifreeze
|Antifreeze
|Prevents the Pokémon from becoming frozen.
|Prevents the user from becoming frozen.
|0.50%
|0.50%
|1.00%
|1.00%
Line 646: Line 581:
|-style="background:#fff"
|-style="background:#fff"
|Antitoxin
|Antitoxin
|Prevents the Pokémon from getting poisoned or badly poisoned.
|Prevents the user from getting poisoned or badly poisoned.
|0.50%
|0.50%
|1.00%
|1.00%
Line 652: Line 587:
|-style="background:#fff"
|-style="background:#fff"
|Clearheaded
|Clearheaded
|Prevents the Pokémon from becoming confused.
|Prevents the user from becoming confused.
|0.50%
|0.50%
|1.00%
|1.00%
Line 658: Line 593:
|-style="background:#fff"
|-style="background:#fff"
|Escape Artist
|Escape Artist
|Prevents the Pokémon from becoming trapped.
|Prevents the user from becoming trapped.
|0.50%
|0.50%
|1.00%
|1.00%
Line 664: Line 599:
|-style="background:#fff"
|-style="background:#fff"
|Flameproof
|Flameproof
|Prevents the Pokémon from getting burned.
|Prevents the user from getting burned.
|0.50%
|0.50%
|1.00%
|1.00%
|10.0%
|10.0%
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 1
|Lithe
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|Prevents the user from getting paralyzed.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Sand Shelter
|Protects the user from damage from a sandstorm.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Snow Shelter
|Protects the user from damage from a hailstorm.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Unflappable
|Prevents the user from flinching.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Wide Awake
|Prevents the user from falling asleep.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Lessen Freeze 1
|rowspan = 9|Shortens time spent frozen.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 2
|Lessen Freeze 2
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 3
|Lessen Freeze 3
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 4
|Lessen Freeze 4
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 5
|Lessen Freeze 5
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 6
|Lessen Freeze 6
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 7
|Lessen Freeze 7
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 8
|Lessen Freeze 8
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Burn 9
|Lessen Freeze 9
|Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 1
|Lessen Poison 1
|Reduces the chance of attacking oneself due to confusion.
|rowspan = 9|Reduces damage from being poisoned or badly poisoned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 2
|Lessen Poison 2
|Reduces the chance of attacking oneself due to confusion.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 3
|Lessen Poison 3
|Reduces the chance of attacking oneself due to confusion.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 4
|Lessen Poison 4
|Reduces the chance of attacking oneself due to confusion.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 5
|Lessen Poison 5
|Reduces the chance of attacking oneself due to confusion.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 6
|Lessen Poison 6
|Reduces the chance of attacking oneself due to confusion.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 7
|Lessen Poison 7
|Reduces the chance of attacking oneself due to confusion.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 8
|Lessen Poison 8
|Reduces the chance of attacking oneself due to confusion.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Confusion 9
|Lessen Poison 9
|Reduces the chance of attacking oneself due to confusion.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 1
|Lessen Confusion 1
|Shortens time spent flinching.
|rowspan = 9|Reduces the chance of attacking oneself due to confusion.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 2
|Lessen Confusion 2
|Shortens time spent flinching.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 3
|Lessen Confusion 3
|Shortens time spent flinching.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 4
|Lessen Confusion 4
|Shortens time spent flinching.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 5
|Lessen Confusion 5
|Shortens time spent flinching.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 6
|Lessen Confusion 6
|Shortens time spent flinching.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 7
|Lessen Confusion 7
|Shortens time spent flinching.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 8
|Lessen Confusion 8
|Shortens time spent flinching.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Flinch 9
|Lessen Confusion 9
|Shortens time spent flinching.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 1
|Lessen Trap 1
|Shortens time spent frozen.
|rowspan = 9|Reduces damage from being trapped.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 2
|Lessen Trap 2
|Shortens time spent frozen.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 3
|Lessen Trap 3
|Shortens time spent frozen.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 4
|Lessen Trap 4
|Shortens time spent frozen.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 5
|Lessen Trap 5
|Shortens time spent frozen.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 6
|Lessen Trap 6
|Shortens time spent frozen.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 7
|Lessen Trap 7
|Shortens time spent frozen.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 8
|Lessen Trap 8
|Shortens time spent frozen.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Freeze 9
|Lessen Trap 9
|Shortens time spent frozen.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 1
|Lessen Burn 1
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|rowspan = 9|Reduces damage from being burned.<br>Mitigates the reduction of Attack due to being burned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 2
|Lessen Burn 2
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 3
|Lessen Burn 3
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 4
|Lessen Burn 4
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 5
|Lessen Burn 5
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 6
|Lessen Burn 6
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 7
|Lessen Burn 7
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 8
|Lessen Burn 8
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Paralysis 9
|Lessen Burn 9
|Reduces the chance of actions failing when paralyzed. Mitigates the reduction of Speed due to paralysis.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 1
|Lessen Paralysis 1
|Reduces damage from being poisoned or badly poisoned.
|rowspan = 9|Reduces the chance of actions failing due to paralysis.<br>Mitigates the reduction of Speed due to paralysis.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 2
|Lessen Paralysis 2
|Reduces damage from being poisoned or badly poisoned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 3
|Lessen Paralysis 3
|Reduces damage from being poisoned or badly poisoned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 4
|Lessen Paralysis 4
|Reduces damage from being poisoned or badly poisoned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 5
|Lessen Paralysis 5
|Reduces damage from being poisoned or badly poisoned.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 6
|Lessen Paralysis 6
|Reduces damage from being poisoned or badly poisoned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 7
|Lessen Paralysis 7
|Reduces damage from being poisoned or badly poisoned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 8
|Lessen Paralysis 8
|Reduces damage from being poisoned or badly poisoned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Poison 9
|Lessen Paralysis 9
|Reduces damage from being poisoned or badly poisoned.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 1
|Lessen Flinch 1
|Shortens time spent asleep.
|rowspan = 9|Shortens time spent flinching.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 2
|Lessen Flinch 2
|Shortens time spent asleep.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 3
|Lessen Flinch 3
|Shortens time spent asleep.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 4
|Lessen Flinch 4
|Shortens time spent asleep.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 5
|Lessen Flinch 5
|Shortens time spent asleep.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 6
|Lessen Flinch 6
|Shortens time spent asleep.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 7
|Lessen Flinch 7
|Shortens time spent asleep.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 8
|Lessen Flinch 8
|Shortens time spent asleep.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Sleep 9
|Lessen Flinch 9
|Shortens time spent asleep.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 1
|Lessen Sleep 1
|Reduces damage from being trapped.
|rowspan = 9|Shortens time spent asleep.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 2
|Lessen Sleep 2
|Reduces damage from being trapped.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 3
|Lessen Sleep 3
|Reduces damage from being trapped.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 4
|Lessen Sleep 4
|Reduces damage from being trapped.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 5
|Lessen Sleep 5
|Reduces damage from being trapped.
|2.00%
|2.00%
|✗
|✗
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 6
|Lessen Sleep 6
|Reduces damage from being trapped.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 7
|Lessen Sleep 7
|Reduces damage from being trapped.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 8
|Lessen Sleep 8
|Reduces damage from being trapped.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|-style="background:#fff"
|Lessen Trap 9
|Lessen Sleep 9
|Reduces damage from being trapped.
|0.47%
|0.47%
|2.81%
|2.81%
|✗
|✗
|-style="background:#fff"
|Lithe
|Prevents the Pokémon from getting paralyzed.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Sand Shelter
|Protects the Pokémon from damage from a sandstorm.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Snow Shelter
|Protects the Pokémon from damage from a hailstorm.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Unflappable
|Prevents the Pokémon from flinching.
|0.50%
|1.00%
|10.0%
|-style="background:#fff"
|Wide Awake
|Prevents the Pokémon from falling asleep.
|0.50%
|1.00%
|10.0%
|}
|}


Line 1,140: Line 1,011:
|-style="background:#fff"
|-style="background:#fff"
|Bug Guard
|Bug Guard
|Reduces damage when the Pokémon is attacked by Bug-type moves.
|Reduces damage when the user is attacked by Bug-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Dark Guard
|Dark Guard
|Reduces damage when the Pokémon is attacked by Dark-type moves.
|Reduces damage when the user is attacked by Dark-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Dragon Guard
|Dragon Guard
|Reduces damage when the Pokémon is attacked by Dragon-type moves.
|Reduces damage when the user is attacked by Dragon-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Electric Guard
|Electric Guard
|Reduces damage when the Pokémon is attacked by Electric-type moves.
|Reduces damage when the user is attacked by Electric-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Fairy Guard
|Fairy Guard
|Reduces damage when the Pokémon is attacked by Fairy-type moves.
|Reduces damage when the user is attacked by Fairy-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Fighting Guard
|Fighting Guard
|Reduces damage when the Pokémon is attacked by Fighting-type moves.
|Reduces damage when the user is attacked by Fighting-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Fire Guard
|Fire Guard
|Reduces damage when the Pokémon is attacked by Fire-type moves.
|Reduces damage when the user is attacked by Fire-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Flying Guard
|Flying Guard
|Reduces damage when the Pokémon is attacked by Flying-type moves.
|Reduces damage when the user is attacked by Flying-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Ghost Guard
|Ghost Guard
|Reduces damage when the Pokémon is attacked by Ghost-type moves.
|Reduces damage when the user is attacked by Ghost-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Grass Guard
|Grass Guard
|Reduces damage when the Pokémon is attacked by Grass-type moves.
|Reduces damage when the user is attacked by Grass-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Ground Guard
|Ground Guard
|Reduces damage when the Pokémon is attacked by Ground-type moves.
|Reduces damage when the user is attacked by Ground-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Ice Guard
|Ice Guard
|Reduces damage when the Pokémon is attacked by Ice-type moves.
|Reduces damage when the user is attacked by Ice-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Normal Guard
|Normal Guard
|Reduces damage when the Pokémon is attacked by Normal-type moves.
|Reduces damage when the user is attacked by Normal-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Poison Guard
|Poison Guard
|Reduces damage when the Pokémon is attacked by Poison-type moves.
|Reduces damage when the user is attacked by Poison-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Psychic Guard
|Psychic Guard
|Reduces damage when the Pokémon is attacked by Psychic-type moves.
|Reduces damage when the user is attacked by Psychic-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Rock Guard
|Rock Guard
|Reduces damage when the Pokémon is attacked by Rock-type moves.
|Reduces damage when the user is attacked by Rock-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Steel Guard
|Steel Guard
|Reduces damage when the Pokémon is attacked by Steel-type moves.
|Reduces damage when the user is attacked by Steel-type moves.
|5.56%
|5.56%
|-style="background:#fff"
|-style="background:#fff"
|Water Guard
|Water Guard
|Reduces damage when the Pokémon is attacked by Water-type moves.
|Reduces damage when the user is attacked by Water-type moves.
|5.56%
|5.56%
|}
===Deluxe Lucky Cookie===
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" rowspan=2 | Lucky skill
! style="background-color:#{{gold color light}}" rowspan=2 | Effect
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" colspan=3 | Chance
|- style="background:#{{grey color light}}"
| 1★
| 2★
| 3★
|-style="background:#fff"
|Move Gauge Refresh 2
|Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Revenge Boost 4
|Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Power Reserves 2
|Powers up the user's moves when in a pinch.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Superduper Effective 1
|Powers up moves that are super effective.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Power Flux 3
|The fuller the move gauge when moves are selected, the more this powers up moves.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Critical Strike 2
|Powers up the user's attacks when they become critical hits.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Weathered Warrior 3
|Powers up the user's moves and sync move when weather conditions are in effect.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Super Powered 3
|Powers up the user's moves and sync move that are super effective.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Head Start 1
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Adrenaline 1
|Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Antitoxin
|Prevents the user from getting poisoned or badly poisoned.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Flameproof
|Prevents the user from getting burned.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Lithe
|Prevents the user from getting paralyzed.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Antifreeze
|Prevents the user from becoming frozen.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Clearheaded
|Prevents the user from becoming confused.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Unflappable
|Prevents the user from flinching.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Escape Artist
|Prevents the user from becoming trapped.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Interference Immunity
|Prevents the user from flinching, becoming confused, or becoming trapped.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Status Immunity
|Status conditions cannot be inflicted on the user.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Healthy Healing
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Supreme Entry
|Applies the Supereffective ↑ Next effect to the user when it enters a battle.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|Headstrong
|Attack cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Unbending
|Defense cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Dauntless
|Sp. Atk cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Stalwart
|Sp. Def cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Haste
|Speed cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Acuity
|Accuracy cannot be lowered.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Fast-Track 2
|Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
|8.02%
|✗
|✗
|-style="background:#fff"
|Mad Strength 2
|Has a chance (30%) of raising the user's Attack by one stat rank when one of its attack moves is successful.
|8.02%
|✗
|✗
|-style="background:#fff"
|Defense Crush 2
|Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
|8.02%
|✗
|✗
|-style="background:#fff"
|Mind Games 2
|Has a chance (30%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.
|8.02%
|✗
|✗
|-style="background:#fff"
|Witty Hit 2
|Has a chance (30%) of raising the user's Sp. Atk by one stat rank when one of its attack moves is successful.
|8.02%
|✗
|✗
|-style="background:#fff"
|Sharp Entry 1
|Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Speedy Entry 1
|Raises the user's Speed by 1 stat rank when it enters a battle.
|8.02%
|✗
|✗
|-style="background:#fff"
|Speedy Entry 2
|Raises the user's Speed by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Grand Entry 1
|Raises the user's Sp. Atk by 1 stat rank when it enters a battle.
|8.02%
|✗
|✗
|-style="background:#fff"
|Grand Entry 2
|Raises the user's Sp. Atk by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Sentry Entry 1
|Raises the user's Defense by 1 stat rank when it enters a battle.
|8.02%
|✗
|✗
|-style="background:#fff"
|Sentry Entry 2
|Raises the user's Defense by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Fierce Entry 1
|Raises the user's Attack by 1 stat rank when it enters a battle.
|8.02%
|✗
|✗
|-style="background:#fff"
|Fierce Entry 2
|Raises the user's Attack by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Wise Entry 1
|Raises the user's Sp. Def by 1 stat rank when it enters a battle.
|8.02%
|✗
|✗
|-style="background:#fff"
|Wise Entry 2
|Raises the user's Sp. Def by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Troublemaker 1
|Raises the chance of success for status moves that inflict status conditions.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Pinpoint Entry 2
|Raises the user's accuracy by 2 stat ranks when it enters a battle.
|0.62%
|3.75%
|✗
|-style="background:#fff"
|Vigilance
|Protects the user against critical hits.
|0.41%
|0.83%
|8.33%
|-style="background:#fff"
|}
===Guaranteed Lucky Cookie 1===
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
! style="background-color:#{{gold color light}}; {{roundytl|5px}}" | Lucky skill
! style="background-color:#{{gold color light}}" | Effect
! style="background-color:#{{gold color light}}; {{roundytr|5px}}" | Chance
|- style="background:#{{grey color light}}"
|-style="background:#fff"
|Head Start 1
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
|100.0%
|-style="background:#fff"
|}
|}


804

edits