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Serene Grace boosts the 10% flinch chance due to [[King's Rock]] or [[Razor Fang]] to 20%. | Serene Grace boosts the 10% flinch chance due to [[King's Rock]] or [[Razor Fang]] to 20%. | ||
Serene Grace is cumulative with the rainbow produced by using {{m|Fire Pledge}} and {{m|Water Pledge}} on the same turn (causing secondary effect probabilities to be multiplied by 4 if both modifiers are present), except that moves with a chance to flinch will only have that chance doubled once. | Serene Grace is cumulative with the rainbow produced by using {{m|Fire Pledge}} and {{m|Water Pledge}} on the same turn (causing secondary effect probabilities to be multiplied by 4 if both modifiers are present), except that moves with a chance to flinch will only have that chance doubled once. Internally, the chance is stored in a byte; as such if it is increased past 255 by combination of the Ability and the rainbow effect, it will overflow back to 0. This only matters for Charge Beam, whose 70% would become 280% and overflow back to 24%, as moves with 100% effect chance will overflow back to 100%. | ||
Serene Grace does not increase the probabilities for additional effects of {{m|G-Max Replenish}} or {{m|G-Max Snooze}}. | Serene Grace does not increase the probabilities for additional effects of {{m|G-Max Replenish}} or {{m|G-Max Snooze}}. |