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Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends. | Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends. | ||
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), a 24.3% chance that it will hit twice (for cumulative 30 base power), a 2.7% chance that it will hit once (for 10 base power), and a 0. | Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), a 24.3% chance that it will hit twice (for cumulative 30 base power), a 2.7% chance that it will hit once (for 10 base power), and a 0.1% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 51.3. | ||
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. |
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