Unova: Difference between revisions

23 bytes added ,  2 December 2021
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(Undo revision 3409453 by Force Fire (talk) It's interesting that the in-game map doesn't line up with what the player actually traverses? And that making a full circuit around the region is geometrically nonsensical?)
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** a regional [[Pokédex]] that starts with a {{type|Grass}} [[starter Pokémon]] (although the Grass-type starter Pokémon is still entry #001, its Pokédex starts with {{p|Victini}} as #000)
** a regional [[Pokédex]] that starts with a {{type|Grass}} [[starter Pokémon]] (although the Grass-type starter Pokémon is still entry #001, its Pokédex starts with {{p|Victini}} as #000)
** the [[List of Pokémon by evolution family|evolution families]] of {{p|Pikachu}}, {{p|Machop}}, {{p|Goldeen}} and {{p|Magikarp}} in its regional Pokédex.
** the [[List of Pokémon by evolution family|evolution families]] of {{p|Pikachu}}, {{p|Machop}}, {{p|Goldeen}} and {{p|Magikarp}} in its regional Pokédex.
** an [[origin mark]].
* Unova is the only main series region which does not use a romanization of the Japanese name as its English name, and the only region whose name is different among all translations of the games.
* Unova is the only main series region which does not use a romanization of the Japanese name as its English name, and the only region whose name is different among all translations of the games.
* Except [[Black City]] and [[White Forest]], all English names of cities and towns in Unova come from different types of cloud or cloud phenomena. Likewise, except Black City and White Forest, all Japanese names of cities and towns in Unova come from traditional patterns.
* Except [[Black City]] and [[White Forest]], all English names of cities and towns in Unova come from different types of cloud or cloud phenomena. Likewise, except Black City and White Forest, all Japanese names of cities and towns in Unova come from traditional patterns.
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