Fast Ball: Difference between revisions

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If the wild Pokémon is {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}, the Fast Ball has a 4× [[catch rate]] modifier; otherwise, it has a 1× modifier.
If the wild Pokémon is {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}, the Fast Ball has a 4× [[catch rate]] modifier; otherwise, it has a 1× modifier.


While it is intended to be more effective against {{cat|Pokémon that run from battle|all Pokémon that can flee}}, due to [[List of glitches in Generation II#Catch rate|a glitch]], it is only effective against the first three Pokémon in the list of Pokémon that have a 10% chance of fleeing (these three being Magnemite, Grimer, and Tangela). The code was intended to instead check the three tables of Pokémon that have a chance of fleeing (Pokémon that have a 10% chance to flee, Pokémon that have a 50% chance to flee, and Pokémon that always flee).
While it is intended to be more effective against {{cat|Pokémon that run from battle|all Pokémon that can flee}}, due to [[List of glitches (Generation II)#Catch rate|a glitch]], it is only effective against the first three Pokémon in the list of Pokémon that have a 10% chance of fleeing (these three being Magnemite, Grimer, and Tangela). The code was intended to instead check the three tables of Pokémon that have a chance of fleeing (Pokémon that have a 10% chance to flee, Pokémon that have a 50% chance to flee, and Pokémon that always flee).


=====Generation IV onward=====
=====Generation IV onward=====