35,197
edits
N. Harmonik (talk | contribs) m (→Generation II) |
m (Edit links.) |
||
Line 35: | Line 35: | ||
If the wild Pokémon is {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}, the Fast Ball has a 4× [[catch rate]] modifier; otherwise, it has a 1× modifier. | If the wild Pokémon is {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}, the Fast Ball has a 4× [[catch rate]] modifier; otherwise, it has a 1× modifier. | ||
While it is intended to be more effective against {{cat|Pokémon that run from battle|all Pokémon that can flee}}, due to [[List of glitches | While it is intended to be more effective against {{cat|Pokémon that run from battle|all Pokémon that can flee}}, due to [[List of glitches (Generation II)#Catch rate|a glitch]], it is only effective against the first three Pokémon in the list of Pokémon that have a 10% chance of fleeing (these three being Magnemite, Grimer, and Tangela). The code was intended to instead check the three tables of Pokémon that have a chance of fleeing (Pokémon that have a 10% chance to flee, Pokémon that have a 50% chance to flee, and Pokémon that always flee). | ||
=====Generation IV onward===== | =====Generation IV onward===== |