Pokémon Camp: Difference between revisions

Making sections for each of the stats
(Making sections for each of the stats)
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The player can call, chat, and take out a toy to play with their Pokémon. Calling a Pokémon can awaken a {{status|sleeping}} Pokémon. Playing with a Pokémon will gradually lower its playfulness.
The player can call, chat, and take out a toy to play with their Pokémon. Calling a Pokémon can awaken a {{status|sleeping}} Pokémon. Playing with a Pokémon will gradually lower its playfulness.


Playing with Pokémon can increase the Pokémon's [[friendship]] and its [[Experience|Experience Points]]. In the [[Wild Area]], the player can earn [[Watt]]s as well. The more a Pokémon is played with, the more friendship will be increased. Higher-[[level]] Pokémon will also earn more Experience Points. However, when a Pokémon is not feeling playful, no experience or friendship can be gained by playing.
Playing with Pokémon can increase the Pokémon's [[friendship]] and its [[experience]]. In the [[Wild Area]], the player can earn [[Watt]]s as well. The more a Pokémon is played with, the more friendship will be increased. Higher-[[level]] Pokémon will also earn more experience this way. However, when a Pokémon is not feeling playful, no experience or friendship can be gained by playing.


There are eight available toys to play with: a [[Poké Toy]] and various toy balls.
There are eight available toys to play with: a [[Poké Toy]] and various toy balls.
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==Stats==
==Stats==
Pokémon Camp uses three stats: [[friendship]], playfulness, and sociability. Playfulness limits how much the player can do to increase the Pokémon's friendship. Sociability affects how much a Pokémon wants to interact with other Pokémon.
Pokémon Camp uses three stats: [[friendship]], playfulness, and sociability.


A Pokémon with a high level of friendship will gain certain bonuses in battle and will interact with its Trainer in unique ways.
===Friendship===
{{main|Friendship}}
Friendship is the friendship stat that has appeared in previous games. It ranges from 0 to 255, and has levels that provide bonuses if a Pokémon's friendship is above a certain threshold. [[Affection]] no longer exists in Pokémon Sword and Shield; instead, bonuses that were determined by affection in previous games are now determined by friendship in Pokémon Sword and Shield.


A Pokémon with a high level of friendship will gain certain bonuses in battle and will interact with its Trainer in unique ways. These in-battle bonuses do not apply in link battles or [[battle facility|battle facilities]].
* At friendship level 1 and higher, a Pokémon may find [[item]]s after cooking curry.
* At friendship level 1 and higher, a Pokémon may find [[item]]s after cooking curry.
* At friendship level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] and survive with 1 HP.
* At friendship level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]], surviving with 1 HP.
* At friendship level 4 and higher, a Pokémon will gain boosted experience from battles and may recover from [[status condition]]s at the end of a turn.
* At friendship level 4 and higher, a Pokémon gains boosted experience from battles, and may recover from [[status condition]]s at the end of a turn.
* At friendship level 5, a Pokémon may {{stat|evasion|avoid attacks}} and has an increased [[critical hit]] ratio.
* At friendship level 5, a Pokémon may dodge attacks and has an increased [[critical hit]] ratio.


The sociability stat is tracked per individual Pokémon, and ranges from 0 to 255. It is not reset when traded<ref>https://twitter.com/Sibuna_Switch/status/1396222991109967872?s=20</ref>. A Pokémon party with an Average Sociability Stat (taken by summing up the sociability of each individual member of the party and dividing by the number of Pokémon in the party) of at the least 200<ref>https://www.youtube.com/watch?v=F4EzowTRWRA</ref> can attract a [[wild Pokémon]] from the area in which the player is camping after cooking and eating curry. This Pokémon is pulled from the [[random encounter]] table of the location, regardless of the location (such as a [[cave]]) and the encounter rate is slightly flipped, where rarer Pokémon will be attracted more frequently than more common Pokémon in the area. The Pokémon will be captured in a [[Poké Ball (item)|Poké Ball]] from the player's inventory; if there isn't one present, the game will use a {{ball|Great}}, and if the player has no Poké Balls or Great Balls, then an {{ball|Ultra}} will be used.
===Sociability===
Sociability is a stat exclusively used in Pokémon Camp. It ranges from 0 to 255 and is not reset when traded.<ref>https://twitter.com/Sibuna_Switch/status/1396222991109967872</ref> Sociability affects how much a Pokémon wants to interact with other Pokémon. Cooking curry with Pokémon increases their sociability.


Pokémon owned by NPCs and other players may also give the player an item after cooking curry when they have high sociability.
If the player's party has an average sociability of at the least 200,<ref>https://www.youtube.com/watch?v=F4EzowTRWRA</ref> after cooking curry there is a chance (depending on the rank of the curry made) to attract a [[wild Pokémon]] from the current location's [[random encounter]]s, who then [[Curry#Joining Pokémon|requests to join the player]]. If the player accepts, it joins the player without battling, using a [[Poké Ball]] from their Bag. This cannot occur in the [[Wild Area]], [[Isle of Armor]], [[Crown Tundra]], or any location that does not have any land wild encounters.


If cooking with another Trainer (an NPC or player), that other Trainer's Pokémon may give the player an item after cooking curry if they have high sociability.
===Playfulness===
Playfulness limits how much the player can do to increase the Pokémon's friendship.
==Item gifts==
After cooking [[curry]], one of the Pokémon in the Pokémon Camp may give the player an item. The player's Pokémon may give the player an item if their friendship is at level 1 or higher; other Trainer's Pokémon may give the player an item if they have high sociability.
The player can receive the following items:
* [[Tiny Mushroom]]
* [[Tiny Mushroom]]
* [[Big Mushroom]]
* [[Big Mushroom]]