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The player can call, chat, and take out a toy to play with their Pokémon. Calling a Pokémon can awaken a {{status|sleeping}} Pokémon. Playing with a Pokémon will gradually lower its playfulness. | The player can call, chat, and take out a toy to play with their Pokémon. Calling a Pokémon can awaken a {{status|sleeping}} Pokémon. Playing with a Pokémon will gradually lower its playfulness. | ||
Playing with Pokémon can increase the Pokémon's [[friendship]] and its [[ | Playing with Pokémon can increase the Pokémon's [[friendship]] and its [[experience]]. In the [[Wild Area]], the player can earn [[Watt]]s as well. The more a Pokémon is played with, the more friendship will be increased. Higher-[[level]] Pokémon will also earn more experience this way. However, when a Pokémon is not feeling playful, no experience or friendship can be gained by playing. | ||
There are eight available toys to play with: a [[Poké Toy]] and various toy balls. | There are eight available toys to play with: a [[Poké Toy]] and various toy balls. | ||
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==Stats== | ==Stats== | ||
Pokémon Camp uses three stats: [[friendship]], playfulness, and sociability | Pokémon Camp uses three stats: [[friendship]], playfulness, and sociability. | ||
===Friendship=== | |||
{{main|Friendship}} | |||
Friendship is the friendship stat that has appeared in previous games. It ranges from 0 to 255, and has levels that provide bonuses if a Pokémon's friendship is above a certain threshold. [[Affection]] no longer exists in Pokémon Sword and Shield; instead, bonuses that were determined by affection in previous games are now determined by friendship in Pokémon Sword and Shield. | |||
A Pokémon with a high level of friendship will gain certain bonuses in battle and will interact with its Trainer in unique ways. These in-battle bonuses do not apply in link battles or [[battle facility|battle facilities]]. | |||
* At friendship level 1 and higher, a Pokémon may find [[item]]s after cooking curry. | * At friendship level 1 and higher, a Pokémon may find [[item]]s after cooking curry. | ||
* At friendship level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]] | * At friendship level 3 and higher, a Pokémon may endure attacks that could otherwise make it [[Fainting|faint]], surviving with 1 HP. | ||
* At friendship level 4 and higher, a Pokémon | * At friendship level 4 and higher, a Pokémon gains boosted experience from battles, and may recover from [[status condition]]s at the end of a turn. | ||
* At friendship level 5, a Pokémon may | * At friendship level 5, a Pokémon may dodge attacks and has an increased [[critical hit]] ratio. | ||
===Sociability=== | |||
Sociability is a stat exclusively used in Pokémon Camp. It ranges from 0 to 255 and is not reset when traded.<ref>https://twitter.com/Sibuna_Switch/status/1396222991109967872</ref> Sociability affects how much a Pokémon wants to interact with other Pokémon. Cooking curry with Pokémon increases their sociability. | |||
If the player's party has an average sociability of at the least 200,<ref>https://www.youtube.com/watch?v=F4EzowTRWRA</ref> after cooking curry there is a chance (depending on the rank of the curry made) to attract a [[wild Pokémon]] from the current location's [[random encounter]]s, who then [[Curry#Joining Pokémon|requests to join the player]]. If the player accepts, it joins the player without battling, using a [[Poké Ball]] from their Bag. This cannot occur in the [[Wild Area]], [[Isle of Armor]], [[Crown Tundra]], or any location that does not have any land wild encounters. | |||
If cooking with another Trainer (an NPC or player), that other Trainer's Pokémon may give the player an item after cooking curry if they have high sociability. | |||
===Playfulness=== | |||
Playfulness limits how much the player can do to increase the Pokémon's friendship. | |||
==Item gifts== | |||
After cooking [[curry]], one of the Pokémon in the Pokémon Camp may give the player an item. The player's Pokémon may give the player an item if their friendship is at level 1 or higher; other Trainer's Pokémon may give the player an item if they have high sociability. | |||
The player can receive the following items: | |||
* [[Tiny Mushroom]] | * [[Tiny Mushroom]] | ||
* [[Big Mushroom]] | * [[Big Mushroom]] |