TR: Difference between revisions

274 bytes added ,  28 September 2021
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In {{g|Sword and Shield}}, TRs are found in the [[Wild Area]], where they can be received as rewards for completing [[Max Raid Battle]]s or can be exchanged for [[Watt]]s with [[Watt Trader]]s throughout the area. In [[The Isle of Armor]], TRs can be found throughout the [[Isle of Armor|island]] or created by combining specific items with the [[Cram-o-matic]]. TRs can also be found across the [[Crown Tundra]].
In {{g|Sword and Shield}}, TRs are found in the [[Wild Area]], where they can be received as rewards for completing [[Max Raid Battle]]s or can be exchanged for [[Watt]]s with [[Watt Trader]]s throughout the area. In [[The Isle of Armor]], TRs can be found throughout the [[Isle of Armor|island]] or created by combining specific items with the [[Cram-o-matic]]. TRs can also be found across the [[Crown Tundra]].
The ordering of TRs tends to be in clusters that are split according to [[generation]], in which the move was introduced. TR25 ({{m|Psyshock}}) is listed between TRs that contain moves introduced in [[Generation II]], despite Psyshock being introduced in [[Generation V]].


{{m|Fling}} can be used if the user is holding a TR. Its [[power]] is equal to the listed power of the contained move, defaulting to 10 if the move does not have a listed power.
{{m|Fling}} can be used if the user is holding a TR. Its [[power]] is equal to the listed power of the contained move, defaulting to 10 if the move does not have a listed power.
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