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(→Generation I: And burn/poison damage, and Leech Seed damage, and so on...) |
(→Damage: This is really burying the lead) |
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==Generation II onwards== | ==Generation II onwards== | ||
===Damage=== | ===Damage=== | ||
From Generation {{gen|II}} to {{gen|V}}, a critical hit deals 2 times the normal damage. From Generation {{gen|VI}} onward, a critical hit deals 1.5 times the normal damage. In Generation II only, this is done by doubling the user's level during damage calculation; from Generation III onward, the damage is multiplied directly. | |||
In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from screens ({{m|Light Screen}} and {{m|Reflect}}) are ignored if the target's defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker's attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}). | |||
From [[Generation III]] onward, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from {{cat|Screen-creating moves|screens}} are always ignored. However, the halved Attack from burn is no longer ignored. | |||
;Examples | ;Examples |