Burn (status condition): Difference between revisions

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====Pokémon Red, Blue, and Yellow====
====Pokémon Red, Blue, and Yellow====
In {{game2|Red|Blue|Yellow}} (and their Japanese counterparts, {{game4|Red|Green|Blue|Yellow}}), a Pokémon takes damage equal to 1/16 of its maximum {{stat|HP}} every turn, after it attacks, or at the end of the turn if it did not attack. Its {{stat|Attack}} stat is also halved, subject to the [[List of glitches in Generation I#Stat modification errors|stat modifications glitch]]. This Attack drop also affects {{status|confusion}} damage.
In {{game2|Red|Blue|Yellow}} (and their Japanese counterparts, {{game4|Red|Green|Blue|Yellow}}), a Pokémon takes damage equal to 1/16 of its maximum {{stat|HP}} every turn, after it attacks, or at the end of the turn if it did not attack. Its {{stat|Attack}} stat is also halved, subject to the [[List of glitches in Generation I#Stat modification errors|stat modifications glitch]]. This Attack drop also affects {{status|confusion}} damage.
Every time a Pokémon takes damage from the burn, it is shown as if it were {{status|poison}}ed.


There are also some other irregularities:
There are also some other irregularities:
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===Generation II===
===Generation II===
Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.
Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.
Every time a Pokémon takes damage from the burn, it now has a unique animation, separate from the poison damage animation.


===Generations III and IV===
===Generations III and IV===