Misty (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Misty and Psyduck's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Misty and Psyduck's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background: #{{water color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +20
| Defense +20
| 7
| 84
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 7
| 84
| 2
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Water Gun: Power +2
| Water Gun: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Water Gun: Raging Rain 2
| Powers up the user's moves when the weather is rainy.
| 8
| 96
| 2
|-style="background:#fff"
| Water Gun: Move Gauge Refresh 9
| Charges the user's move gauge by one when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Potion: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Full Heal: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Full Heal: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Duck and Cover!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Duck and Cover!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Fast Runner
| Evasiveness cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Shower Power 5
| Powers up the user's sync moves when the weather is rainy.
| 7
| 84
| 2
|-style="background:#fff"
| On the Run 1
| Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Torrential Tenacity
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.
| 8
| 96
| 2
|-style="background:#fff"
| Agile Entry 1
| Raises the user's evasiveness by 1 stat rank when it enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 9
| 108
| 3
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| All-Out Offense Water Beam: Power +25
| All-Out Offense Water Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| All-Out Offense Water Beam: Power +25
| All-Out Offense Water Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,735

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