Pokémon Diamond and Pearl beta: Difference between revisions

(Added internal sequence names)
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* [[Route 225]]'s music files are labeled and placed next to town themes (<code>SEQ_TOWN06_D</code> for the Day version and <code>SEQ_TOWN06_N</code> for the night version), implying that Route 225's music may have been meant for a town at one point.
* [[Route 225]]'s music files are labeled and placed next to town themes (<code>SEQ_TOWN06_D</code> for the Day version and <code>SEQ_TOWN06_N</code> for the night version), implying that Route 225's music may have been meant for a town at one point.
* An unused version of the [[Wild Pokémon]] victory music goes unused with a file name of <code>SEQ_SLOT</code>, meaning it was likely meant to be used for the [[Veilstone Game Corner]] slot machines.
* An unused version of the [[Wild Pokémon]] victory music goes unused with a file name of <code>SEQ_SLOT</code>, meaning it was likely meant to be used for the [[Veilstone Game Corner]] slot machines.
* Several files, named <code>SEQ_D_ICE</code>, <code>SEQ_D_UNKNOWN</code>, <code>SEQ_POKEPARK</code> and <code>SEQ_BF_FACT</code> play an identical two-second jingle, the ascending C major scale, on a piano-like instrument. All of these go unused in the final games are likely jingles that went unused in the final game and replaced with placeholders removed during development.
* Several files, named <code>SEQ_D_ICE</code>, <code>SEQ_D_UNKNOWN</code>, <code>SEQ_POKEPARK</code> and <code>SEQ_BF_FACT</code> play an identical two-second jingle, the ascending C major scale, on a piano-like instrument. All of these go unused in the final games and are likely jingles that went unused in the final game and replaced with placeholders removed during development.
* A remix of the {{game|FireRed and LeafGreen|s}} capture fanfare is present, likely meant as a placeholder.
* A remix of the {{game|FireRed and LeafGreen|s}} capture fanfare is present, likely meant as a placeholder.
* Early versions of [[Route 205]]'s Day and Night music are present (labelled <code>SEQ_ROAD_BZD_D</code> and <code>SEQ_ROAD_BZD_N</code>). Interestingly, the Night and Day versions seem to be reversed, as the "Night" version plays slightly faster and contains the notes that distinguish the Day version from the Night version in the final game.
* Early versions of [[Route 205]]'s Day and Night music are present (labelled <code>SEQ_ROAD_BZD_D</code> and <code>SEQ_ROAD_BZD_N</code>). Interestingly, the Night and Day versions seem to be reversed, as the "Night" version plays slightly faster and contains the notes that distinguish the Day version from the Night version in the final game.