Pokémon Diamond and Pearl beta

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Before their release, Pokémon Diamond and Pearl went through multiple stages of development, many of which included several things eventually dropped during that period. Some remnants of this data can still be found within the internal data of the games.

Pre-release

Sprites

Munchlax, Weavile, Cherrim, and Scizor all have had prototype sprites from various pre-release pictures and videos, but these sprites have been removed from the final release. Munchlax's sprite seems to be a duplicate from the Munchlax sprite in Pokémon Dash. The Cherrim prototype sprite was shown in an early Japanese commercial. It was surprisingly like the final sprite, only with the left leg up instead. Pokémon.com published prototype sprites during their run up to the release of Pokémon Diamond and Pearl. Scizor's sprite, as shown in one of the prototype screenshots, depicted the same pose as its final sprite, albeit considerably larger, and using its color palette from the Generation III games rather than the darker palette from the final sprite.

There are also leftover sprites of both the rival and Team Galactic Grunts. Despite the fact that the Ken Sugimori artworks didn't change for the final release, the overworld sprites were different. The rival's sprite featured a slightly different hair style while the Team Galactic Grunts had darker blue hair, somewhat similar in color to Saturn's hair.

Maps

Official pre-release screenshots depicted different designs of certain maps. Two screenshots are of Jubilife City and show the Pokémon Center and the Poké Mart in different spots than the final release. Another screenshot depicted Route 219 with an unfinished look for water, sand and rocks. The last screenshot depicts Route 203, where some early Trainers can be seen.

Camera

 
Pokétch Company building in Jubilife City, demonstrating the 3D perspective inside buildings.

Unlike in the final release, which forces a parallel perspective inside most buildings, the three-dimensional perspective view used in the overworld was apparently intended for use in all buildings. Several objects inside of the buildings themselves, through modification of the game's engine camera to force it into its perspective view, have been revealed to actually be fully 3D models, such as tables.

In Pokémon Platinum, buildings that are intended to be viewed in the forced perspective camera lack side walls, only having the back one, while buildings whose interior design is carried over from Pokémon Diamond and Pearl have side walls fully modeled, such as inside of Pokémon Centers. This modeling of the side walls actually causes a graphical glitch, due to sprites being seen to pass through the walls on their edges, as well as on their shadows.

Pokétch

 
Earlier design for the Pokétch.

In multiple pre-release screenshots, an early design for the Pokétch was shown. It had a smaller app changing button and more of the device on-screen. Also, the Digital Clock application was shown without a Pikachu at the bottom-left corner of the screen.

Font

The font used for the text as seen in the pre-release screenshots of the Japanese versions is very similar to the font used in the Japanese versions of the Generation V games.

Unused Models

In the games, there is also an unused model that is used for shops. It is very similar to the ones placed outside shops in Pokémon HeartGold and SoulSilver Versions but is independent of the shop model, and they also don't rotate. Through hacking, these models can be loaded to the game and work perfectly fine, except they don't glow, unlike the Pokémon Mart.


Post-release

Maps

An alternate map for Spear Pillar was discovered. It is similar to the regular Spear Pillar, but the entrance to Mt. Coronet is missing. It is speculated that the Mystery Zone found at the Pokémon League is a possible prototype map.

An earlier version of Great Marsh contained in the game files plays the Mystery Zone music and contains no NPCs, Pokémon, or events. Strangely, the Great Marsh is listed as Pastoria City instead; implying that Great Marsh may have been intended to be a city at one point. The internal file name for this map is D06R0101.

Two unfinished floors for Jubilife Condominiums exist in the finished game. They are the third and fourth floor. One of the floors plays the Gym music and has an NPC that gives the player a Focus Band. The stairs are glitched and do not let the player go down to the next floor.

Sunyshore City has an unused map with two NPCs who cannot be interacted with and the map's entrance has no defined coordinates making exiting the map impossible without cheating.

There are five unused areas in Oreburgh City, however; only one of the unused maps contains any NPCs. The two NPCs speak normally. The internal file name for this map is C03R0603

Mystery Zone with ID 0x019A appears to be an unused record mixing room. It plays Pokémon Center (Day) during daytime and Pokémon Center (Night) during nighttime.


By SatoMew


Marsh tile

The marsh tile in which the player can battle is only used in the Great Marsh (where normal battles cannot occur), yet it has in-battle effects programmed for it. Specifically, Camouflage will change the user's type to Ground, Nature Power will turn into Mud Bomb, and Secret Power will use the animation of Mud Shot and may lower the target's Speed by 1 stage.

Roaming Darkrai

Within the coding of the game, there is data for a roaming Darkrai left within the game but with no way to be activated without the use of cheating devices.

Music

  • A remix of Title Screen: Main Theme from Pokémon Ruby, Sapphire, and Emerald can be found in the internal data with a label of SEQ_TEST_TITLE. It can be inferred that it was added during the initial stages of development as either a test track (as per the filename) or as placeholder until Opening Movie was made and added in.
  • An unused remix of Battle! (Gym Leader), that was most likely intended to be used for the Battle Tower battle against Palmer can also be found among the internal files under the name SEQ_BA_TOWER.
  • Music played while in the Mystery Zone is a variant of Route 206 (Day). Its filename is an ambiguous SEQ_DUMMY, but it has been speculated that it could be an earlier version of the theme that ended up being associated with placeholder areas without their own music (such as the Mystery Zone).
  • While tweaking and given the player is present in an area that the games identify as Jubilife City, a variant of Jubilife City (Day) is played. It is presumed that this theme was an unfinished version of the ordinary theme.
  • An alternate version of the Lake Crater music (labeled SEQ_EV_LEGEND) goes entirely unused but is still present within the game.
  • Route 225's music files are labeled and placed next to town themes (SEQ_TOWN06_D for the Day version and SEQ_TOWN06_N for the night version), implying that Route 225's music may have been meant for a town at one point.
  • An unused version of the Wild Pokémon victory music goes unused with a file name of SEQ_SLOT, meaning it was likely meant to be used for the Veilstone Game Corner slot machines.
  • Several files, named SEQ_D_ICE, SEQ_D_UNKNOWN, SEQ_POKEPARK and SEQ_BF_FACT play an identical two-second jingle, the ascending C major scale, on a piano-like instrument. All of these go unused in the final games and are likely jingles that went unused in the final game and replaced with placeholders that were removed during development.
  • A remix of the Pokémon FireRed and LeafGreen capture fanfare is present, likely meant as a placeholder.
  • Early versions of Route 205's Day and Night music are present (labelled SEQ_ROAD_BZD_D and SEQ_ROAD_BZD_N). Interestingly, the Night and Day versions seem to be reversed, as the "Night" version plays slightly faster and contains the notes that distinguish the Day version from the Night version in the final game.
  • Three unused songs associated with the unreleased Azure Flute event that were meant to play when the flute is used at Spear Pillar, when walking to the event area, and when the battle with Arceus occurs.

Items

Sprites

Back sprites of Shellos and Gastrodon, presumably from one of the earliest stages of development, were found. Shellos' sprite is pink, like its West Sea variation, and seems to combine the western variation's head with the East Sea variation's body, while Gastrodon's sprite is brown and looks like its West Sea variation, but with more rock-like protrusions on its body. Before the release of Pokémon HeartGold and SoulSilver, this was also considered by some fans to be another "unofficial confirmation" of Pokémon Gold and Silver remakes, since their Pokédex data states that its colors and shapes differ from region to region. However, this proved not to be true due to the similarities to the final forms, and the fact that there are no front sprites for either of the prototype forms. Additionally, there are no known forms of Shellos or Gastrodon that are exclusive to HeartGold and SoulSilver.

The internal data also contains different back sprites for Treecko, Torchic, Mudkip, Ralts, Kirlia, Gardevoir, Jirachi, Turtwig, Chimchar, Piplup, and Manaphy – both regular and Shiny forms. Sprites of a ???-type Arceus, and the 18 shiny variants of Arceus are also available. Also unused is an early gray-scale version of Charmeleon's front sprite, although it is facing the left instead of the right.

Alternate sprites for the Camper, Picnicker, and Poké Kid Trainer classes, as well as a sprite for the Sis and Bro class, which consists of a male Swimmer and a female Tuber, were also discovered.

There is also an early confused status sprite within the in-battle move effect graphics data set showing sprites for a duckling looking left and looking right.

 

 

 

 

 

 

 

 

 

 

 

 

Treecko back Shiny Treecko back Male Torchic back Shiny male Torchic back Female Torchic back Shiny female Torchic back Mudkip back Shiny Mudkip back Second Mudkip back Ralts back Shiny Ralts back Kirlia back

 

 

 

 

 

 

 

 

 

 

 

 

Shiny Kirlia back Gardevoir back Shiny Gardevoir back Jirachi back Shiny Jirachi back Turtwig back Shiny Turtwig back Chimchar back Shiny Chimchar back Piplup back Shiny Piplup back Shellos back

 

 

 

 

 

 

 

 

 

 

Gastrodon back Bronzor back Manaphy back Shiny Manaphy back ???-type Arceus front ???-type Arceus back Camper Picnicker Poké Kid Sis and Bro

Registeel's pose in battle was changed in the European releases as its original posture could have been misunderstood as a Nazi salute. The altered sprite is used in all other Generation IV core series games afterwards.

 

 

International DP Registeel European DP / Worldwide PtHGSS Registeel

See also


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.