Battle Dome: Difference between revisions

No change in size ,  17 August 2021
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If there are any emphasized stats, they are shown (if there are three emphasized stats, only the two that make up the most of the team's EV are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown—stats with hindering Natures among the team Pokémon are preferred for the listing). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."
If there are any emphasized stats, they are shown (if there are three emphasized stats, only the two that make up the most of the team's EV are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown—stats with hindering Natures among the team Pokémon are preferred for the listing). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."


===CPU Battles===
===CPU battles===
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super effective do not award nor deduct points.
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super effective do not award nor deduct points.
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The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.
The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.


===CPU Pokémon Selection===
===CPU Pokémon selection===
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.