Psych Up (move): Difference between revisions

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Psych Up resets the user's stat changes and copies all of the target's stat stages onto the user ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, and {{stat|evasion}}). Psych Up will fail if all of the target's stat stages are 0.
Psych Up resets the user's stat changes and copies all of the target's stat stages onto the user ({{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, and {{stat|evasion}}). Psych Up will fail if all of the target's stat stages are 0.


Psych Up bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[Semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}} or {{m|Detect}}.
Psych Up bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}} or {{m|Detect}}.


===Generations III and IV===
===Generations III and IV===