Wild Pokémon: Difference between revisions

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{{incomplete|section|needs=encounter chances in newer games}}
{{incomplete|section|needs=encounter chances in newer games}}
====Generation I====
====Generation I====
Since [[Generation I]], wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through or near [[tall grass]]. Other methods of encountering wild Pokémon include walking through [[cave]]s or abandoned buildings [[Fishing]], {{m|Surf}}ing on water, and interacting with [[List of wild Pokémon from in-game events|Pokémon in the overworld]]. The species and [[level]] of the Pokémon both depend on both the location and encounter method.
Since [[Generation I]], wild Pokémon will appear to the player in a variety of locations, most often when the player is walking through or near [[tall grass]]. Other methods of encountering wild Pokémon include walking through [[cave]]s or abandoned buildings, [[fishing]], {{m|surf}}ing on water, and interacting with [[List of wild Pokémon from in-game events|Pokémon in the overworld]]. The species and [[level]] of the Pokémon both depend on both the location and encounter method.


Each tile has a number that affects the chance of finding a wild Pokémon. Tall grass varies from 15 to 25 (except the {{safari|Kanto}}, which has 30), caves vary from 10 to 15 (except {{p|Mewtwo}}'s room in [[Cerulean Cave]], which has 25), and all water tiles use the number 5. Each time the player takes a step in a tile with wild Pokémon, the game generates a random number from 0 to 255 (inclusive). If that random number is less than the tile's encounter number, the game generates a species and level. {{cat|Repels}} prevent encounters with any Pokémon of a lower level than the [[party]]'s first Pokémon.
Each tile has a number that affects the chance of finding a wild Pokémon. Tall grass varies from 15 to 25 (except the {{safari|Kanto}}, which has 30), caves vary from 10 to 15 (except {{p|Mewtwo}}'s room in [[Cerulean Cave]], which has 25), and all water tiles use the number 5. Each time the player takes a step in a tile with wild Pokémon, the game generates a random number from 0 to 255 (inclusive). If that random number is less than the tile's encounter number, the game generates a species and level. {{cat|Repels}} prevent encounters with any Pokémon of a lower level than the [[party]]'s first Pokémon.
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When encountered, a wild Pokémon's moveset will generally consist of the most recent four moves its species would know by leveling-up; for example, a level 4 {{p|Nidoran♂}} will know {{m|Leer}} and {{m|Tackle}} when encountered in the wild in {{2v2|Red|Blue}}, while one encountered at level 22 will know Tackle, {{m|Horn Attack}}, {{m|Poison Sting}}, and {{m|Focus Energy}}.
When encountered, a wild Pokémon's moveset will generally consist of the most recent four moves its species would know by leveling-up; for example, a level 4 {{p|Nidoran♂}} will know {{m|Leer}} and {{m|Tackle}} when encountered in the wild in {{2v2|Red|Blue}}, while one encountered at level 22 will know Tackle, {{m|Horn Attack}}, {{m|Poison Sting}}, and {{m|Focus Energy}}.


At the beginning of every turn, wild Pokémon have an equal chance of selecting each move that it can use. If all the Pokémon in the player's [[party]] [[Fainting|faint]] while battling a wild Pokémon, the player will [[Prize money|drop some money in panic]].
At the beginning of every turn, wild Pokémon have an equal chance of selecting each move that they can use. If all the Pokémon in the player's [[party]] [[Fainting|faint]] while battling a wild Pokémon, the player will [[Prize money|drop some money in panic]].


====Generation II====
====Generation II====
[[Generation II]] introduced four encounter methods, namely smashing [[breakable rock]]s, {{m|Headbutt}}ing [[Headbutt tree]]s, {{m|Sweet Scent}}, and [[roaming Pokémon]]. Additionally, the species of wild Pokémon depends on the current [[time]] and [[mass outbreak]]s.
[[Generation II]] introduced four encounter methods, namely smashing [[breakable rock]]s, {{m|headbutt}}ing [[Headbutt tree]]s, using {{m|Sweet Scent}}, and [[roaming Pokémon]]. Additionally, the species of wild Pokémon depends on the current [[time]] and [[mass outbreak]]s.


In this generation, tall grass varies from 15 to 25, and both caves and water have encounter numbers between 5 and 15 (except [[Diglett's Cave]] in the daytime, which has 2). [[Radio in the Pokémon world|Pokémon March and the Ruins of Alph signal]], played on the [[Pokégear]], will double the encounter rate, and the Pokémon Lullaby and [[Cleanse Tag]] halve the rate. All of these multipliers stack with each other.
In this generation, tall grass varies from 15 to 25, and both caves and water have encounter numbers between 5 and 15 (except [[Diglett's Cave]] in the daytime, which has 2). [[Radio in the Pokémon world|Pokémon March and the Ruins of Alph signal]], played on the [[Pokégear]], will double the encounter rate, and the Pokémon Lullaby and [[Cleanse Tag]] halve the rate. All of these multipliers stack with each other.
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====Generation IV====
====Generation IV====
[[Honey]] has the same effect as Sweet Scent in the overworld. However, using Honey on a [[Honey Tree]] will attract a Pokémon from a different encounter table. From [[Generation IV]] onward, multiple wild Pokémon can appear at once. All but one of the Pokémon will have to be defeated before that one can be caught. In Generation IV, the only way to encounter multiple wild Pokémon at once is walking while accompanied by another Pokémon Trainer.
[[Honey]] has the same effect as Sweet Scent in the overworld. However, using Honey on a [[Honey Tree]] will attract a Pokémon from a different encounter table. From [[Generation IV]] onward, multiple wild Pokémon can appear at once. All but one of the Pokémon will have to be defeated before that one can be caught. In Generation IV, the only way to encounter multiple wild Pokémon at once is walking while accompanied by [[Stat Trainer|another Pokémon Trainer]].


====Generation V====
====Generation V====
[[File:Wild double battle BW.png|thumb|right|A Double Battle against wild Pokémon ({{p|Blitzle}} & {{p|Pidove}}) in {{game|Black and White|s}}]]
[[File:Wild double battle BW.png|thumb|right|A Double Battle against wild Pokémon ({{p|Blitzle}} & {{p|Pidove}}) in {{game|Black and White|s}}]]
Starting in [[Generation V]], wild Pokémon can appear in [[puddle]]s or [[Phenomenon|Phenomena]]. There is the chance of two Pokémon appearing at once in {{DL|Tall grass|dark grass}}. Two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) modify encounter chances. Wild Pokémon can steal the player's Pokémon's held item.
Starting in [[Generation V]], wild Pokémon can appear in [[puddle]]s or [[Phenomenon|phenomena]]. There is the chance of two Pokémon appearing at once in {{DL|Tall grass|dark grass}}. Two types of [[Pass Power]]s (Encounter Power ↑ and Encounter Power ↓ ) modify encounter chances. Wild Pokémon can steal the player's Pokémon's held item.


====Generation VI====
====Generation VI====
In [[Generation VI]], wild Pokémon can appear in [[Snow tile|snow]], [[Ambush encounter]]s, and while [[Soaring in the sky|Soaring]]. [[horde Encounter|Hordes of five Pokémon]] may appear. Two [[O-Power]]s (Encounter Power and Stealth Power) modify encounter chances. {{cat|Repels}} prevent encounters with any Pokémon of a lower level than the [[party]]'s first Pokémon.
In [[Generation VI]], wild Pokémon can appear in [[Snow tile|snow]], [[ambush encounter]]s, and while [[Soaring in the sky|soaring]]. [[Horde Encounter|Hordes of five Pokémon]] may appear. Two [[O-Power]]s (Encounter Power and Stealth Power) modify encounter chances. {{cat|Repels}} prevent encounters with any Pokémon of a lower level than the [[party]]'s first Pokémon.


====Generation VII====
====Generation VII====