77,624
edits
m (→Gender) |
m (→Storage) |
||
Line 256: | Line 256: | ||
==Storage== | ==Storage== | ||
{{incomplete|section|Are the Ruby and Sapphire addresses only for US games? For non-US games?}} | {{incomplete|section|Are the Ruby and Sapphire addresses only for US games? For non-US games?}} | ||
The following are the RAM offsets for the first data entry ({{p|Bulbasaur}}) in each GBA game. Since a game is loaded into RAM at 0x08000000, this means that the offset in a ROM dump will only use the last six digits. | The following are the RAM offsets for the first data entry ({{p|Bulbasaur}}) in each GBA game. Since a game is loaded into RAM at 0x08000000, this means that the offset in a ROM dump will only use the last six hexadecimal digits. | ||
{| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em" cellpadding=2 | {| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em" cellpadding=2 | ||
! Game || Address | ! Game || Address |