Pokémon species data structure (Generation III): Difference between revisions

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==Storage==
==Storage==
{{incomplete|section|Are the Ruby and Sapphire addresses only for US games? For non-US games?}}
{{incomplete|section|Are the Ruby and Sapphire addresses only for US games? For non-US games?}}
The following are the RAM offsets for the first data entry ({{p|Bulbasaur}}) in each GBA game. Since a game is loaded into RAM at 0x08000000, this means that the offset in a ROM dump will only use the last six digits.
The following are the RAM offsets for the first data entry ({{p|Bulbasaur}}) in each GBA game. Since a game is loaded into RAM at 0x08000000, this means that the offset in a ROM dump will only use the last six hexadecimal digits.
{| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em" cellpadding=2
{| style="border: 1px solid #88a; background: #f8f8ff; padding: 0.5em; border-collapse: collapse; margin: 0 0 0.5em 0.5em" cellpadding=2
! Game || Address
! Game || Address