Psychic Terrain (move): Difference between revisions

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Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move.
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the [[Semi-invulnerable turn]] of a move.
*It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain).
*It boosts the [[power]] of {{type|Psychic}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain).
*It immunizes affected Pokémon from opponents' moves with increased [[priority]] (including moves boosted by {{a|Prankster}}, {{a|Gale Wings}}, or {{a|Triage}}).
*It immunizes affected Pokémon from opponents' moves with increased [[priority]] (including moves boosted by {{a|Prankster}}, {{a|Gale Wings}}, or {{a|Triage}}).