SOS Battle: Difference between revisions

40 bytes removed ,  29 June 2021
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(→‎Other wild Pokémon: - turns out the super effective history is cleared every turn, making it effectively impossible to build around that factor)
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===Other wild Pokémon===
===Other wild Pokémon===
In regular wild Pokémon battles, at the end of a turn, if there is only one wild Pokémon on the field, it may call for an ally. Sometimes, no ally answers this call. In {{g|Ultra Sun and Ultra Moon}}, a wild Pokémon will only call one ally per battle, unless the player uses an [[Adrenaline Orb]]. Wild Pokémon that have a {{DL|status condition|non-volatile status|non-volatile status condition}} or are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} will not attempt to call for allies.
In regular wild Pokémon battles, at the end of a turn, if there is only one wild Pokémon on the field, it may call for an ally. Sometimes, no ally answers this call. In {{g|Ultra Sun and Ultra Moon}}, a wild Pokémon will only call one ally per battle, unless the player uses an [[Adrenaline Orb]]. Wild Pokémon that have a {{DL|status condition|non-volatile status|non-volatile status condition}} or are in the [[Semi-invulnerable turn]] of a move such as {{m|Dig}} will not attempt to call for allies.


The chance that a given Pokémon will call for help depends on its [[Pokémon (species)|species]], by default being equal to its [[List of Pokémon by call rate|base call rate]] (in percent).<ref name="soscall"/> Species with a call rate of 0% (most Pokémon that exclusively appear as allies in SOS Battles) never call for help. The call rate can be increased by multipliers under certain conditions, with the multipliers stacking multiplicatively if multiple are applicable.
The chance that a given Pokémon will call for help depends on its [[Pokémon (species)|species]], by default being equal to its [[List of Pokémon by call rate|base call rate]] (in percent).<ref name="soscall"/> Species with a call rate of 0% (most Pokémon that exclusively appear as allies in SOS Battles) never call for help. The call rate can be increased by multipliers under certain conditions, with the multipliers stacking multiplicatively if multiple are applicable.